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I loved the idea of turning into a werewolf to walk through spikes, but having to time it with the guard above in the second level, with just a little refinement, you could make a full game of this. I didn't like that coming out of the werewolf state seemed random, it'd be nice to show the player when youll break out of the bloodlust haze somewhere in the UI. Great game

Thanks for the feedback! I'll be sure to add a timer bar or something if I make a post-jam update