Hello everyone!š Iāve been tinkering with something new lately — learning how to work with Canvas to level up my visual novel framework. Iām planning to make a puzzle game inspired by Deckerās Sokoban tutorial.
Yep, itās a maze stage-clearing game. The catch is my maze is one single, irregular continuous shape; there arenāt separate, split wall tiles. My plan is to add invisible rectangles around every drawn line to handle collision detection.
Iāve got most other parts figured out, like the player character. But Iām stuck on how to code wall collision logic and get it functioning properly.š So I try to ask for some help againļ¼Maybe hands-on step-by-step tutorialš