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L'alpha Lara

8
Posts
1
Following
A member registered 14 days ago

Recent community posts

Oh my god, this is amazing! I used the code and the result is absolutely perfect!

Thank you so much for your help—I’m going to work hard on creating my game with Decker ✨🔆

Hello everyone! I really truly appreciate all the help from everyone before; you guys solved so many problems! But now I have many new issues.

The good news is, my game is already half-finished, and I want to create a screen shake effect, similar to gunfire or vibrations. I tried using fixed-point screen movement, but it looks really strange... I feel like there might be a better way to achieve this kind of performance effect, I just haven't found it? 💥💥💥

Secondly, I originally wanted to add other language fonts to this game, but even though I copied all the fonts over, some other countries' languages still throw errors and can't be used, such as Chinese, Japanese, Korean, etc... It seems like these fonts just aren't here? But if I really did add these fonts, it would be a massive amount of work—I need hundreds of cards lol...

Also, I really hope someone could personally teach me, step by step, how to export this game and publish it on itch.io when it's done, so that everyone can download and play it. I currently understand that I need to add a little txt file to the software package to include the author's copyright notice? : ) I got it.

And also, after it's really exported, how do I hide the top work panel so that players can only click the cards to play? I found something similar in the Locked decks... but... oh, I feel like I just can't understand it. Does it need something else?

I'm without a doubt a complete computer beginner. If someone is really willing to answer these questions in detail, I'd be really touched. Thank you ❤️

Thank you so much!:D

It's me, I'm back again, and now I've encountered another strange issue...

I added an extra button to the card, intending to jump to the next interface after the dd mode finishes playing. However, after I edited it in the widget and switched to interactive playback, it played normally once. Then I clicked the button, but the dd popup on the next interface inexplicably played the content twice! And when I used the menu shortcut to jump back, the content still played twice! Oh my god, I really can't figure out why this is happening... Here is my card code:

on view do (I want it to jump to dd mode as soon as it appears)  

 play["xxx""loop"]  

 dd.open[deck]   

 dd.show[0]  

 sleep[80]  

 dd.show[1]  

 dd.style[().speed:6]  

 dd.say[""]  

 dd.say[""]  

 dd.close[]  

end  

```


The button is just a regular on click ... then go next.


Since I set the previous card to automatically jump to the next page after the dd playback finishes, it didn’t appear. But after it automatically jumped to the next page, the card content on that page played twice (I think this might not be due to switching between interactive or widget). When jumping to a similar popup again, it played twice again. I’m really about to cry... Please save me. Or perhaps I need a lock code so that it pauses after playing once?

I'll try it!

谢谢你的提示!

You really helped me a lot! After following the steps, the pop-up I set up actually appeared! It works perfectly! But I still have two questions. First, I noticed that when I import a black-and-white image, the Add Outline function works, which creates a particle-like animation for the image (I use this as a shortcut to make dynamic effects). However, if I check the color option, Add Outline stops working (I also want to create similar particle animations for colored images...).

Second, I wonder if there’s a code that makes the next page button I set up only appear after the user clicks on certain elements. I’ve looked through plenty of related tutorials, but I’m still a bit confused—definitely looking like a total newbie lol....

I think I really need some help. I tried making a pop-up following the content in dd:visual-novel modals, but I didn't expect that even if I copied it exactly as it was into my software, I still couldn't get a visual novel-style pop-up to show up using the button. I later ruled out potential issues with the button (I used alert and confirmed the content in the text box was normal), so I think the problem lies with the dd function. But I copied it exactly—could it be that my Decker software can't use it?