Je prévois d’ajouter davantage de paramètres et de background sur ce jeu plus tard (haha, ce sera peut‑être une future annexe !). Je te remercie vraiment infiniment d’avoir pris le temps d’y jouer et de m’avoir laissé autant de retours ! Franchement, cela m’apporte une énorme motivation!
L'alpha Lara
Creator of
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Merci énormément d’avoir joué à mon jeu et de m’avoir offert une critique aussi détaillée et attentive !
Ce projet a été un travail extrêmement long et fastidieux, et c’est vraiment touchant que tu aies pris le temps de le parcourir et d’en découvrir autant de contenu !
Pour ce qui est de cette barre blanche cachée que tu as signalée, je ferai absolument attention à ce point à l’avenir !
J’ai encore des négligences au niveau de la programmation et de ma compréhension des logiciels, mais ta venue et tes retours sont une motivation immense pour moi !
Merci infiniment de l’avoir apprécié !!!
Thanks everyone! Here's my game link, and I'm also working on an English version right now! →
https://lalpha-lara.itch.io/gense
I’m struggling to put this "lag" into words, but I did notice something: all the normal scene changes are totally smooth, but as soon as a VN-style popup shows up, the game starts to stutter. I’ll definitely take your tips and update Decker to the newest version to see if that helps. It’s probably just my huge number of cards being a problem lol
I’m only skilled at writing and know very little about coding. Even so, I managed to create my first visual novel from scratch with its help, putting every thought and idea I wanted to express into this work.
Though my game is still not indexed in the itch.io search results to this day, it is still an enormous breakthrough for me.
Thank you all for your support!But one question still lingers, though: my game is quite a massive project, with over 560 narrative cards in total. That’s why players always experience lag when playing it either in the browser or the downloaded version — even though I never had any stuttering issues when running it directly from the software myself.
I know there’s still so much room for improvement, especially with the underlying code. There are still a lot of issues I haven’t managed to fix yet, but I’ve truly done the best I could with what I had.
Would you mind me posting the link to my own game?

How would you rate its overall performance and final presentation?
This is a retro-style game developed with old-school software.
Even if some of you cannot fully understand the in-game language, is the overall gameplay experience smooth and comfortable?
I never encountered any lag or stuttering when I tested and ran the game myself during production.
I’m already planning to release an English version in the future, yet I intend to launch the French version first.



As you can see, this visual novel series is far from complete. Countless hidden details and side storylines are still waiting for me to polish and enrich. Even so, my aspiration remains unwavering. I long for it to become a work that transcends its era—one that reflects the spiritual landscape of our present time, while foreshadowing and prophesying the shape of the age to come.
This is a visual novel that delves deep into artificial intelligence and the ultimate fate of humanity. It weaves together cosmology, astronomy, religion and medical themes. Humankind has spent eternity searching for the destiny of their race, yet tragedy looms close: humanity is on the brink of extinction. Androids have seized control of the world, until mankind fades into oblivion in the end.
What lies ahead for the androids then?
Will they set sail for the stars and the boundless cosmos?
What will become of their attitude toward humanity—affection, or hatred?
Perhaps this game holds all the answers you seek.
Restricted by technical limitations and funding, this current version is the absolute best I can create for now. Still, I will never give up. I am still working tirelessly to complete and update the English version.

I have been extremely fascinated by cosmology and astronomy since childhood.Driven by this passion, I spent three months creating a game — Genesis.
https://lalpha-lara.itch.io/gense
A retro interactive visual novel weaving cosmic contemplation, karmic reincarnation, and the intertwined fates of humanity and artificial intelligence.
"Once you were human. Through countless cycles of rebirth, you have become the dual savior of both mechanical and human civilizations.
Yet… can you still reclaim who you once were?"
Your name is Andecotia.
A covert surgical accident stripped you of mortal flesh and blood, granting you a second life within a cold mechanical shell.
You survived the apocalypse and seized absolute dominion over "Wisdom".
But haunting echoes lingering deep within your mind never cease to torment you…
And so the questions remain:
When human civilization teeters on the brink of annihilation, how will you face your own kind—those who seek to rewrite history and subjugate flesh under machinery?
When mechanical civilization marches toward its end, how will you confront the primitive humanity lost to war and greed?
You are both a tyrant of solitary judgment and a selfless martyr.
Trapped between reason and emotion, your soul struggles and evolves across endless reincarnations.
Now, you bear humanity’s last hope, and stand as the final warden of mechanical civilization.
When you break free from all mortal shackles and stare into the endless void of the cosmos…
what kind of ending awaits you?
(Approximate gameplay duration: 1 hour)
Game Features
If you wish to step into a character’s eternal lifetime — a being born human, endlessly lost and remade amid machinery, authority, and reincarnation — this game is made for you.
① Cosmic Narrative Perspective
As doomsday falls and humanity perishes, mechanical life awakens.
Experience the collapse and rebirth of Earth, and the entire universe.
② Dual Consciousness
Reason and emotion split into two independent selves.
Confront your own extremes and inner fragility.
③ Moral & Existential Trials
Nothing is simply black or white.
Witness your hopes and beliefs crumble, only to be forged anew.
⑤ Butterfly Effect & Hidden Lore
Countless worldbuilding details are waiting to be uncovered.
The game features over 540 pages of narrative cards.
⑥ Choice-Shaped Destiny
Every decision quietly rewrites your fate.
What will you become?
A machine, a tyrant, a martyr, a savior…
Or the original human you once were, or an entirely new kind of being?
You suffer from hypermnesia — you remember everything.
Every memory shapes the true you.
"When you dwell in darkness and despair,
countless versions of you across infinite universes will traverse reincarnations, just to find you."
Notice
Though this work delves deep into artificial intelligence, civilizational reincarnation, and ethical philosophy, no AI art, AI copywriting, or AI-generated plots were used in the entire creation process. All content is fully original. Only basic translation tools were used for French text proofreading during development, with zero AI creative involvement.
This game is developed with the Decker engine created by John Earnest, whose underlying framework is licensed under the MIT Open Source License.
© 2022 John Earnest. All engine rights reserved.
Partial in-game images, sound effects and background materials are sourced from free commercial public platforms including Pixabay, with copyright belonging to their original creators.
All core worldbuilding, storyline texts, character lore, settings and narrative content are 100% original and copyrighted by the author.
Unauthorized reproduction, modification, or commercial use is strictly prohibited.
Key character sprites and opening screen visuals are custom-commissioned from invited artists:
Opening screen art by mhs: 沈在野;
Other character illustrations by mhs: 殪桀, 弓长正一, 丧尸嗅葵(Mosaicui), 椰酥流心火山饼, 高山寺;
xhs: entqipa, solokrat, 三狉, 辐射蟑螂肉, 铁线, 唯一的温蒂公主, 墨墨鹿爱吃三文鱼;
Special thanks to soo(Alenga).
All art commissions were directly negotiated by the author. Full commercial buyout and authorized usage rights have been completed where required. All copyright agreements are fully confirmed with no ongoing disputes. Any omitted artist credits may be corrected upon notice.
As a French major undergraduate, the author possesses solid linguistic foundations, yet is not a native French speaker. Due to limited time for full text revision, minor textual errors may exist.
For feedback, questions or corrections, please contact:
961643372@qq.com
I have always dreamed of shaping this project into a true piece of Ninth Art, on par with iconic narrative masterpieces such as Life is Strange, Detroit: Become Human and Disco Elysium.
With current limited development experience and resources, this grand vision is still ongoing.
If you recognize the potential of this world and narrative,
whether you seek investment, long-term cooperation, or job opportunities covering game writing, worldbuilding, game design and IP development,
feel free to reach out via the email above.
Postscript
The Chinese version video with embedded subtitles will be released by the end of July 2026.
The English version is scheduled to launch around late May.
Tags
Human Origins | Identity | Spiritual Transcendence
Humanity & Machinery | Hypermnesia | Reincarnation
Philosophical Sci-Fi | Cosmology & Astronomy
I tried using the sleep[] code, but I found that when I wanted to play these music tracks, the other buttons on my screen became unclickable. I need players to be able to click them while listening to the music, so I tried using random, but it causes random playback from the music list. I'm trying to find a code that can control the sequential playback of music without affecting the screen content, but unfortunately I haven't found it. Maybe I need help again.(PS:Due to network issues, I wasn't sure if that message went through, so I sent it again 😌)
Hello everyone! I really truly appreciate all the help from everyone before; you guys solved so many problems! But now I have many new issues.
The good news is, my game is already half-finished, and I want to create a screen shake effect, similar to gunfire or vibrations. I tried using fixed-point screen movement, but it looks really strange... I feel like there might be a better way to achieve this kind of performance effect, I just haven't found it? 💥💥💥
Secondly, I originally wanted to add other language fonts to this game, but even though I copied all the fonts over, some other countries' languages still throw errors and can't be used, such as Chinese, Japanese, Korean, etc... It seems like these fonts just aren't here? But if I really did add these fonts, it would be a massive amount of work—I need hundreds of cards lol...
Also, I really hope someone could personally teach me, step by step, how to export this game and publish it on itch.io when it's done, so that everyone can download and play it. I currently understand that I need to add a little txt file to the software package to include the author's copyright notice? : ) I got it.
And also, after it's really exported, how do I hide the top work panel so that players can only click the cards to play? I found something similar in the Locked decks... but... oh, I feel like I just can't understand it. Does it need something else?
I'm without a doubt a complete computer beginner. If someone is really willing to answer these questions in detail, I'd be really touched. Thank you ❤️
It's me, I'm back again, and now I've encountered another strange issue...
I added an extra button to the card, intending to jump to the next interface after the dd mode finishes playing. However, after I edited it in the widget and switched to interactive playback, it played normally once. Then I clicked the button, but the dd popup on the next interface inexplicably played the content twice! And when I used the menu shortcut to jump back, the content still played twice! Oh my god, I really can't figure out why this is happening... Here is my card code:
on view do (I want it to jump to dd mode as soon as it appears)
play["xxx""loop"]
dd.open[deck]
dd.show[0]
sleep[80]
dd.show[1]
dd.style[().speed:6]
dd.say[""]
dd.say[""]
dd.close[]
end
```
The button is just a regular on click ... then go next.
Since I set the previous card to automatically jump to the next page after the dd playback finishes, it didn’t appear. But after it automatically jumped to the next page, the card content on that page played twice (I think this might not be due to switching between interactive or widget). When jumping to a similar popup again, it played twice again. I’m really about to cry... Please save me. Or perhaps I need a lock code so that it pauses after playing once?
You really helped me a lot! After following the steps, the pop-up I set up actually appeared! It works perfectly! But I still have two questions. First, I noticed that when I import a black-and-white image, the Add Outline function works, which creates a particle-like animation for the image (I use this as a shortcut to make dynamic effects). However, if I check the color option, Add Outline stops working (I also want to create similar particle animations for colored images...).
Second, I wonder if there’s a code that makes the next page button I set up only appear after the user clicks on certain elements. I’ve looked through plenty of related tutorials, but I’m still a bit confused—definitely looking like a total newbie lol....
I think I really need some help. I tried making a pop-up following the content in dd:visual-novel modals, but I didn't expect that even if I copied it exactly as it was into my software, I still couldn't get a visual novel-style pop-up to show up using the button. I later ruled out potential issues with the button (I used alert and confirmed the content in the text box was normal), so I think the problem lies with the dd function. But I copied it exactly—could it be that my Decker software can't use it?
