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hey, long time no see! thanks a bunch for playing and sharing your thoughts. i agree with you about the pacing of battle and you're right to peg it as an engine limitation. in the final version i'm hoping to edit the easyrpg player source code to speed up battles, since it's been a recurring critique. 

as for the conflicting "genres".. i see the issue you're describing. a nebulous ruleset that you have to feel out through play is inevitably gonna be a messy process and needs to cut players a little slack so you're not asking them to replay every fight for a better score immediately after learning it. but i love attrition and dislike isolated battles, so rather than (say) add healing between fights, i'm inclined to just make battles easier so their threat is cumulative, and rather than having to perfect your approach to every battle, you're looking for smaller avenues of improvement across multiple encounters.. believe it or not i just don't like puzzle battles that much

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“believe it or not i just don’t like puzzle battles that much”

Wow, as a ‘full consumer’ of the OI brand, I’m quite shocked! Great idea on just speeding up execution in easyRPG - that may be an easy setting to tweak for the user already. That’s what I’ll try coming back to this.

I actually like hard+attrition fine, now that I’ve had more time to think on it. I think the combination of the battles having a lot of ‘quiet’ moves (to borrow from chess lingo) combined with the ATB waiting, it blew other qualities a bit out of proportion for me. Honestly, if this was the same but made in 2K I might have not even noticed the ‘friction’. I think I just really hate ATB - if it would just ‘jump’ inbetween inactive time, it would be fine.

You do attrition really well, so it makes sense that you love it. I loved the ship-based OI game, for instance - I still remember the feeling of replaying battles to preserve resources in that one.

I plan to check out your ‘sketches’ too! And thanks for signal boosting Razuth - I don’t know if I’d have found their work otherwise.

Glad you are still out there doing your thing :)