“believe it or not i just don’t like puzzle battles that much”
Wow, as a ‘full consumer’ of the OI brand, I’m quite shocked! Great idea on just speeding up execution in easyRPG - that may be an easy setting to tweak for the user already. That’s what I’ll try coming back to this.
I actually like hard+attrition fine, now that I’ve had more time to think on it. I think the combination of the battles having a lot of ‘quiet’ moves (to borrow from chess lingo) combined with the ATB waiting, it blew other qualities a bit out of proportion for me. Honestly, if this was the same but made in 2K I might have not even noticed the ‘friction’. I think I just really hate ATB - if it would just ‘jump’ inbetween inactive time, it would be fine.
You do attrition really well, so it makes sense that you love it. I loved the ship-based OI game, for instance - I still remember the feeling of replaying battles to preserve resources in that one.
I plan to check out your ‘sketches’ too! And thanks for signal boosting Razuth - I don’t know if I’d have found their work otherwise.
Glad you are still out there doing your thing :)