Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

For the classic pump; am fine of you making it as a option. And one suggestion, I feel like the viewmodel's are a bit 'far' from the original, and can see the full forearm being hollow or not fully rendered when swaying(PS: I play on high fov, whoop whoop). And the withdraw and holstering animations, see you cutting somethings out that are not suppose to be seen from a higher fov.

(1 edit)

Or it's just me ehh? Would be cool to restore the 'dry fire' animations, that were cut some apparent reason. 

I'll see what I can do about quirks at high FOVs, but there is kinda always going to be some kind of compromise with viewmodel animations with adjustable FOV but I probably should've done more checks for problems outside of the intended 16:9 90 fov.

Wonder what made you put the flashlights beam in the center instead of the side? From vanilla.

It's been a few years since I did the Flashlight's animations and I don't fully remember. I think I may have just posed the flashlight in a way I felt looked appealing to me and it just so happened that that also pointed the beam more towards the center.