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(1 edit)

Or it's just me ehh? Would be cool to restore the 'dry fire' animations, that were cut some apparent reason. 

I'll see what I can do about quirks at high FOVs, but there is kinda always going to be some kind of compromise with viewmodel animations with adjustable FOV but I probably should've done more checks for problems outside of the intended 16:9 90 fov.

Wonder what made you put the flashlights beam in the center instead of the side? From vanilla.

It's been a few years since I did the Flashlight's animations and I don't fully remember. I think I may have just posed the flashlight in a way I felt looked appealing to me and it just so happened that that also pointed the beam more towards the center.