I'll see what I can do about quirks at high FOVs, but there is kinda always going to be some kind of compromise with viewmodel animations with adjustable FOV but I probably should've done more checks for problems outside of the intended 16:9 90 fov.
It's been a few years since I did the Flashlight's animations and I don't fully remember. I think I may have just posed the flashlight in a way I felt looked appealing to me and it just so happened that that also pointed the beam more towards the center.