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Fun idea. The art is also fun and the writing is hilarious haha.

Like some other bartending games I have seen in this jam, the gameplay involves mixing drinks but it assumes prerequisite knowledge of cocktail names and ingredients from players. Which I think prevents people like me who doesn't drink to not know how to engage with the mechanics at all. And yeah I could sit there and try to mix everything and see if it's the right one, or open another tab to look up drink ingredients, but it's not the ideal gaming experience. The game should ideally contain enough information inside itself so players can engage with it.

The audio is good too. It was a bit loud at the default settings for me however, and the option to turning it down only appears after the cutscene.

The game fits the theme and limitation pretty well though, so good job on those ones!

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I tried my best to make the game "I don't drink" friendly without just giving a book of solutions.

I didn't use a timer so people can look up drinks, I made it's so that you can just make up drinks without penalty except not getting tips, etc. 

I made it so the customer also drops small hints on what's was wrong with the drink. They will say things like "I've never had X made with Y" or "If this had Z it would be perfect" 

Once you get a drink correct, the ingredients highlight everytime it's ordered after that. 

You also can just straight up serve only poison with 0 penalty. 

On the audio, yeah... The options menu pops up after the opening scene. I did my best to balance the audio before that without interrupting the story beat/ scene. 

Hey yeah I get it, it’s a hard balancing act for sure. I think it’s why a lot of popular cooking games thrive more on execution mechanic rather than knowledge mechanic. I did see those helper mechanics you mentioned, but I think it was still hard for me because the possibility space of all the ingredients is huge so it’s hard to keep track for all of it. I think if there were less stuffs to mess around with then it could work better.

(+1)

I will agree with ya on that. 

I decided to go with something like 14 or 15 drinks and let myself get a bit carried away with that. I tried to make it a bit more fulfilling for people who played past the 3 day story mark when I really should have just focused on the 3 days.