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Thumbs Up Studios

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A member registered Jun 15, 2020 · View creator page →

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Fun little game. One thing that is missing is you need to press "Z" to pick up the crate. Once I figured that out, it was a challenging little game. 

I liked the fact that your ship and your cargo take damage. Adds another element of challenge. 

Fun little horror game. I would probably just nope out time I heard the sounds though. Couldn't pay me enough to go through those halls.

Simple machines.

The spring, box trap, and anvil. 

Also a bit of a play on words Nuts as Nuts and Bolts are parts of a machine... Not these kinds of nuts. Haha

Fun little game. Might have hit a bug at puzzle 9? This should be a solution right? 

I want to finish it... just kind of stuck. haha

Great audio, very much like sitting in a casino. 

The only complaint I have is that I wish there was a place to grab the cog wheel when you're spinning it. The mouse registration would go from spinning forward to backwards sometimes. So it would be nice to just have a spot to grab to make sure you're on/ triggering the mechanic. 

Overall, fun little idle spinner! 

Web performance is always a tough one to nail as you can't control pretty much ANY variable. You did a good job at it too for how the game looks and (for me at least) only lagging in the menu systems. Especially between song changes. 

The vibe was fun. I was expecting to need to play like guitar hero or other rhythm games, but it played more like a sonic etc with fun music.

Good job! 

You nailed the minimalist game. It's a fun little concept. Need a start button because the way itch works. I hit start/ load on the game page and then just instantly lost haha. 

Solid little idea. Pretty simple but slightly "complex" game play (timing is key) 

Only complaint is the game just starts and you lose instantly on load in sometimes. So a "start" button would be good. 

Loved the art and the style of this game. 

I was half expecting to need to play it like Guitar Hero in order to shoot etc. So I was surprised when it was more like a sonic like coin collection.  

The lag made the game a bit tough, but I'm going to lock that up to browser play. 

Good job! Looking forward to seeing where this goes. 

Thanks for playing! Glad ya loved the art, it was all hand drawn by me. 

VERY well done. This was a fun little game. The music was spot on. The attack actions made sense. The enemies were tough without being overwhelming. 

Solid little concept and well made game. 

Thanks for playing! Yeah, making it so you needed certain objects were the only way to stop certain squirrels was the solution I came up with to add complexity without getting too caught up in scope creep.

Glad you enjoyed it!

Well done. The hit boxes on this were really well placed and forgiving to the player. That is one thing I tend to notice on game jam games is the hit boxes are generally unforgiving. This was a well made and enjoyable game. Good job. 

I'm glad this entertained ya. Making people laugh is one of the things I try to do when working on a game.

My next game jam challenge will be to build a tutorial into the game.

The drag and drop ad delivery was absolutely fine. It was more along the lines of the drag and drop for the ad building felt slightly cumbersome. 

Knocked this one out of the park! I told my wife I'd be up in 10 minutes... I had to stop playing after 15 before I got in trouble. 

Glad you enjoyed it! I aimed to make people chuckle with the art so I'm glad that I accomplished that. 

Well done. I need to come back to this when I have more time to go through the entire story, but from the little I've done, hooked. 

My last game jam game was a Win98 theme! haha
https://galaxyhiker42.itch.io/department-of-internal-processing

I love the concept here. I love just having one shot you've got to collect and the team mate to help you. 

Couple of small bugs. Hitting replay doesn't loop you back to the main menu (at least it didn't for me)

"Bug" but I'd work on maybe the rescue feature, so sort of indicator (outside of the blinking light) would be nice to make sure it's registering AND so the player can time out how much longer they need to stay in one place. 

Good job! This was a fun one. Look forward to some audio also. 

Glad you enjoyed it enough to give it a couple tries! Thanks for playing 

The chances are not 0 that "Tweety" is going to help in a boss fight if enough people want me to update the game after the jam. 

Solid little roguelike. Challenging but has a pretty easy learning curve. Much easier played without a toddler in your lap. 

My only complaint is that the enemies health bar is almost too big/ distracting. I found myself aiming at the health bar instead of the floating guys... especially the small ones. BUT once I figured out the hit boxes, it was game on. 

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Well done! This was a fun little puzzle game. It took me a minute to get used to the timing on the pick up animation BUT I'm glad I wasn't punished for picking up the wrong part this go around! 

I will say you successfully made a puzzle game! That was fun. I loved being able to play with the toys you made.

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Glad ya liked the music and art! It's a pretty basic wave defense. Just gotta keep the squirrels from reaching the feeder

Ohhh I love a good roguelite. I will play this a bit more when I don't have a screaming 2 year old in my arms. I'm enjoying it so far. 

Solid unique little game ya made. I enjoyed it. 

It really is just in that one spot. I'm not sure what is causing it there but when you're near the generator, the game just grinds to a halt in browser play 

Solid unique game. Great for mobile play! I kept dragging my mouse out on browser play which messed me up BUT that didn't stop me. I really enjoyed it. 

Its tough to avoid all the shots, that's about it. 

Which I respect. I grew up playing games with 3 lives and no saves... Friends and I had to beat the game in one sitting or else we'd have to start over. 

(I'm looking at you TMNT Turtles in Time) 

Much respect, one solo dev to another. It's A LOT of work to get it all done quickly. My first solo project was a 48 hour jam a couple months ago. It's fun to see how far you can progress each jam and what you learn etc. Keep at it! 

Game play is pretty interesting. Took me a minute to figure out what was happening. Playing in silence is oddly creepy. 

Loved the slash mechanic. I just suck at those types of games now so I didn't really get to experience the story. But you did a great arcade style shooter. 

This was a fun little unexpected rhythm game! As a calico owner though... I was expecting a bit more chaos and wreckage. haha

Great job! 

I did draw everything by hand (well apple pencil on an ipad) 

Glad you enjoyed the art and game. 

Yeah I definitely have a few ideas for a boss fight. I just didn't have time/ a chance to do it in this time frame. 

The original game was going to be "Build your own machines to launch the squirrels" and scope creep started to catch up on me.

Hope ya enjoyed it. 

My highest score was blowing myself up right off the bat... I should have read the manual 

Now that's a movie I've not heard about in ages. I will need to check that out again soon. 

That was pretty much what I was going for! Thanks or noticing.