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Hey yeah I get it, it’s a hard balancing act for sure. I think it’s why a lot of popular cooking games thrive more on execution mechanic rather than knowledge mechanic. I did see those helper mechanics you mentioned, but I think it was still hard for me because the possibility space of all the ingredients is huge so it’s hard to keep track for all of it. I think if there were less stuffs to mess around with then it could work better.

(+1)

I will agree with ya on that. 

I decided to go with something like 14 or 15 drinks and let myself get a bit carried away with that. I tried to make it a bit more fulfilling for people who played past the 3 day story mark when I really should have just focused on the 3 days.