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Oh dude, this game is amazing. I think you got a chance at getting a great score! The winding of the level is really satisfying. 
It's almost always a complaint of mine, and I am guilty of it in my own games-- but the game difficulty ramps.. you could have 10 levels of just shooting this thing in a straight line and it'd be fun as heck!

Then ramp it up a little! :D


[My test thread if anyone is looking for something to give input on:]
https://itch.io/jam/theveryseriousjuniperdevgamejam/topic/6524092/my-very-first-...

OMG "Sometimes you have to destroy a city to save it." I love this premise this is so funny to me. Voice acting mumbling is great.
Let me play fullscreen please 🙏
First spin cycle RPM I think bugged out and was going up and down without me spinning the tornado.
Replacing some of the blocky assets with city assets could make it look prettier and even more satisfying because I love the slapstick sound effects as you destroy stuff kenney.nl/city-kit-suburbankenney.nl/city-kit-commercial 

Fighting momentum with the controls makes sense to me because you are a big tornado and it's at tradeoff for spinning so fast and gives you better control to look forward to as your run outta spin.

Decorating the environment with more and more money around the mayor (him holding money bags is absolutely great cover art) could help add to the sense of progression as you commit more and more disaster recovery insurance fraud.

This scratches the same itch as hole.io and it's great to see a different kind of wind from spin 😜

The mayor animations are so cute and the Whoosh sound effects for the UI make sense because we are playing a game about tornadoes, chef's kiss 👩‍🍳

SO CREATIVE!
x-posted on my-very-first-...

oh and thank u for the difficulty feedback!
I just heard too easy feedback for the first time (it's been mostly too hard I also easily become guilty of getting good at a game I have to playtest over and over) so we're working hard to tweak the difficulty to feel the best 🕹️