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(+1)

Really impressive, especially from a solo dev. The games presentation from the falling between levels, cohesive art style, sound and music is perfect. Im not much of a rage game enjoyer but this was a breath of fresh air as while it has that rage game gameplay it was still very relaxing.

I found myself walking in and out of those light rays just to see the art, almost wish there was some more shaders there to give a sort of haze effect or something. Its just so pretty with the contract of the 3D, 2D pixel art and the shadows.

Only feedback was the glide/air movement was a little tricky to get down. I guess you cant initiate horizontal movement if you've already committed to a jump that doesn't have A or D pressed. 

And if you are going to make it a full game, id love to for the levels to be all together like other rage games so you can try to catch yourself or fall to the bottom.

Great job, really enjoyed it!

(1 edit) (+1)

Thanks so much for the kind words f15hy I really appreciate it!
And 100% agree with you on making the experience of traversing the levels as "continious" - like HopShot. The way I built the prototype all the levels are actually connected, but I tried doing the fade out / in approach when going between levels but I think it adds to the frustration of falling / backtracking - so I really like your suggestion!