Man the art and animation are truly on another level. The puzzle was a little confusing at first, but trust me I understand how hard it is to fit a tutorial in a game for a jam haha. Great job, truly inspiring work with the art.
f15hy
Creator of
Recent community posts
Absolutely stunned by the visuals, UI, audio and just polish in general. I cannot believe this was done in such a short amount of time. Actual gameplay did feel like there a little something missing but godayum I could just stare and listen to this game all day. Seriously blown away, the mutation UI, sound, everything...
Really impressive, especially from a solo dev. The games presentation from the falling between levels, cohesive art style, sound and music is perfect. Im not much of a rage game enjoyer but this was a breath of fresh air as while it has that rage game gameplay it was still very relaxing.
I found myself walking in and out of those light rays just to see the art, almost wish there was some more shaders there to give a sort of haze effect or something. Its just so pretty with the contract of the 3D, 2D pixel art and the shadows.
Only feedback was the glide/air movement was a little tricky to get down. I guess you cant initiate horizontal movement if you've already committed to a jump that doesn't have A or D pressed.
And if you are going to make it a full game, id love to for the levels to be all together like other rage games so you can try to catch yourself or fall to the bottom.
Great job, really enjoyed it!
The music is absolutely fantastic. The art style is very charming and does a good job of mixing the mutations. Overall super solid game, my main feedback would be with some QOL things as well as UI/UX.
It feels a bit odd to have to click on View Racers then Start race again. I feel like "Race" then "Start" would communicate that a little better. Not a big deal, once you understand the flow it makes sense. Also I wish there was like an accept mutate button for the mutations rather than having to go back to the menu then come back in.
Would love to see more mechanics, maybe more stages/challenges. Super fun!
This game is awesome! I love the art style, its very charming and the hit effects, shooting and all that are literally perfect imo. Really solid game!
For feedback id say it was a little counter intuitive when having to press exit sometimes like when choosing something. And I wish the mutations were more mutation themed.
Super fun game though, and I really really like the art and the way they were implemented with animations.
My favorite game ive played this jam. Absolutely nailed the theme, the opening cutscene is great as well as the actual game page is just perfect. I love that you can select which part of the turtle to mutate, and its awesome there's a physical representation for those mutations.
For feedback id say as a player, its not really clear what each statline does, as well as the mutations. So it did feel like I didn't have too much agency with my choices. Still beat the game twice, still loved it. I would buy a full version of this game, the loop/UI reminds me of Cloverpit. Great job.
Honestly I really love the little creatures, their walk animations and idles are all really charming. I really really wish there was swag for me to buy like a little house, change backgrounds to different patterns or something and maybe like a hat. I also wish this lazy little guy would pick up their own food sometimes! >:)
Theres something really charming about the simplicity, I just wish there was more.
Really great work with the shaders, they're really cohesive and fun to look at. The general graphics of the game loop were fantastic and easy on the eyes, the boss was a challenge but lots of fun. Wish there were some more creative ideas for upgrades, also I think the background being an animated shader would really tie it all together nicely.
Really loved the graphics of the game and the UI, the font was really hard for me to read personally though. The controls were a bit hard to use since its orthogonal and you have to aim with ur movement, I wish it was the mouse. Would love to see this game progress with more advanced enemies, level design and bullets.
Love the art style, its really cohesive and genuinely impressive how well it ran in browser, for a full 3D game with good graphics. I wish there was more challenges and enemies, would love to see what you come up with for characters for that. My main feedback is that the mutation felt a little forced. Also, the animation was really nice and fit the characters.
Really love the pixel art characters. I had fun, but the balancing felt a bit off. I really really wish there was more of your original art like in the background and the UI could use some love. Sound choice for the turtle click was a little annoying. Huge shout out to you for being a 1 person team. Id suggest if you're going to shift the pitch, the range should be really small.
Gorgeous game, really love the art style and theme. The game runs smooth and the game loop works well. My feedback would be that it feels a bit low agency, other than clicking fast I don't feel like I have much influence over the actual gameplay. The balance also feels a bit off, feels like 1500 is way too much for that first incremental upgrade. I feel like with a few gameplay tweaks this is an amazing game.


