Really nice art and music with a very easy to understand mix and match mechanic to leveling up your turtle skills! I really liked see the turtle change shape as more mutations took place!
Robots Go Boom!
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I really love the art and animations, adds so much life to the main screen / gameplay. The audio really helped support the mutation happening to you as well which was a really nice touch. Some of the RNG got pretty hard at times (i had 3 of the same symbols but the patient didn't like rolling the same die) but I just took it as a challenge!
Only technical feedback I had was that the UI wasn't set to size up with the screen, so some of the elements were hard to click / misaligned. It didn't stop any functionality, I just had to move the mouse further off the screen so the interactions would work.
Really cool entry!
This is just a damn good game regardless of it being a jam submission or not, I love this idea and execution, simple to understand but a lot of great puzzle design in there to have enjoyable short burst problem solving before moving on to the next level.
One of the best submissions I've played so far, great work!
I LOVED the puzzle mechanics, really original and well executed, and the puzzles were designed really well. I also enjoyed the trial and error of it all, and that there was a button to quickly execute as you test things out. Being able to slide on multiple mutations together was a great touch as well - I didn't realize it until I was like wait a minute... can I do THIS!? And boom!
Really well done all!
This was such a well made experience, each section had some really cool ideas, and I love how one area can affect another area, really nice touch.
One thing I really liked is how you taught the player how to interact with the world without having to write it out. The first time I played and accidentally bumped into the rock and moved... That was a really nice touch, and you continued that to the other puzzles as well. I made sure to replay a second time so I could get the cassette as well, I really liked how you made that an optional task.
Really well done, and some really nice approaches to design, great work!
Really love the card / mutation mechanic of choosing one upgrade and the enemies getting the remaining upgrades, made the challenge increase pretty quickly! I think if I had one suggestion it would be to allow hold mouse button and shoot vs. clicking just for a bit of extra comfort!
Really cool entry and approach to the theme!
I really liked this submission, probably one of my favourites so far. The approach of being able to switch out your abilities in a more controlled setup was really nice - and I loved the little mutation graphic to help show which movesets you have so far (and the running sound effect is so good!).
I'm currently stuck at a grapple / jumping puzzle near the end of the level I think - but I'm going to come back to it again later on!
Great work, this really gave me some inspiration for some prototype ideas, really well executed!
Really great entry! The overall polish on the art and music was a big plus as well (really great style). I loved all the different looks and stats of the lil guys, and the UI for them was really nice and snappy. The auto battle mechanics were fun to watch and that DNA room was a nice touch (again, great vibes in there!).
Great work!
Really great vibes - the music and voice acting was a really nice touch too, very fun to see VA in a jam game!
I tried both keyboard and controller, but I was having a hard time getting the mutation mechanic to work. I had it fire off a couple times (and the slow mo looked great) but I couldn't figure out the mechanic proper, so I didn't really know how to interact with it. Is the idea that once the enemy is low health - get them into your radius and press A (on controller)?
Overall, really cool entry!
I really liked the concept of this game - and like others, I think at first I was just going in and trying to attack everything I saw, but then realizing NOPE... let the others kill and I can swim in and get the goods so I can power up first, very cool approach! I also loved that I could zoom out and get a better picture of whats out there, nice touch.
Fits the theme very well, awesome job!


