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Hey thanks for the feedback! A friend of mine was playing the linux version yesterady and sadly he encountered the same bug, which didn't occur nor on windows or browser which were the only ones I playtested thoroughly.

We found out that it's probably caused by the GPUPartiles3D rotation during mutating so a clunky workaround would be to not move during mutating. Could you tell me if it was the linux build you played? I might take it down and let linux players play in browser until the end of jam instead.

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Sorry for the late reply, I played on browsers. I use a Windows 10 and Chrome. I also did move during mutating

Thanks for letting me know! Now that I read your original post again, it was probably a different bug than the one which was happening on linux. I got many players who played in browser so it's weird you were the only one encountering this bug so far.

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it happen, i tryed again and it happen. I can confirm that i control the turtle that has disapear after mutation. I check the console, not sure it will help nor it will be send

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Thank you so much! This was very helpful!

 Essentaily the only place where I use look_at() is for disapearing turtle's GPUParticles3D to face the player and after the player takes control of the disapearing turtle, the player and the GPUPartiles3D have the same position and thus look_at() fails because it needs a nonzero length to work, which I definetely should have checked first.

But that's more of a consequence of your bug that lets you take control of disapearing turtle.