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Okay so i’m going to complain a bit here. I couldn’t finish the level. I don’t know if it’s my luck but i tried 3 times going through it, and 3 times at differents place mostly at the end of the level the game crash.

From the look of the crash the game make both the swap and color/mutation change because the two turtle are the same color and were at stage one wich is green everytime. So the game gave me control of a very soon to delete turtle and crash. As i see my turtle vanish being consume by the other one turning red…. such a fearsome sight

While i couldn’t finish it, i found the use of historical settings a rare sight. Having such huge circle floating help a lot for direction and mutation stage needed to pass. A bit too simple but still satisfying to pass through all the area. Great work

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Hey thanks for the feedback! A friend of mine was playing the linux version yesterady and sadly he encountered the same bug, which didn't occur nor on windows or browser which were the only ones I playtested thoroughly.

We found out that it's probably caused by the GPUPartiles3D rotation during mutating so a clunky workaround would be to not move during mutating. Could you tell me if it was the linux build you played? I might take it down and let linux players play in browser until the end of jam instead.

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Sorry for the late reply, I played on browsers. I use a Windows 10 and Chrome. I also did move during mutating

Thanks for letting me know! Now that I read your original post again, it was probably a different bug than the one which was happening on linux. I got many players who played in browser so it's weird you were the only one encountering this bug so far.

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it happen, i tryed again and it happen. I can confirm that i control the turtle that has disapear after mutation. I check the console, not sure it will help nor it will be send

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Thank you so much! This was very helpful!

 Essentaily the only place where I use look_at() is for disapearing turtle's GPUParticles3D to face the player and after the player takes control of the disapearing turtle, the player and the GPUPartiles3D have the same position and thus look_at() fails because it needs a nonzero length to work, which I definetely should have checked first.

But that's more of a consequence of your bug that lets you take control of disapearing turtle.