Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

This is solid, and my only suggestions are pretty minimal. 

  • The winding mechanic is a little awkward on mouse and keyboard. I'd like to be able to adjust the wind after I let go of the control but it's not a huge issue.
  • There are a couple of really big difficulty spikes, but those can be smoothed out with some play-testing.
  • Not sure what to do about this, but the bouncing felt pretty awkward when I was trying to control the car during a bounce. Because the heading of the car can take an immediate 180, the controls can completely reverse instantly.
  • The sound effects feel right. Maybe consider some light, ambient music?
(1 edit)

I feel validated because the first 2 feedback points were my 2 greatest concerns (mouse & keyboard controls feel awkward and difficulty spikes)!
Control after bounce I had not thought about. I have played my game A LOT while making changes so I've gotten use to the isometric view and physics (they're fake physics).  I expect most players will feel this, I'll brainstorm ways to try and mitigate this and hopefully still have cool Tokyo drift moments 🤔💭.
I will waste an inordinate amount of time looking for exactly the right CC0 ambient music or making something in Chrome music labs today.

Thank you for this thoughtful and constructive feedback! I will get to work right away 🏃‍➡️

Glad I could help. You're doing great!

  • As far as the control after bouncing - I learned to play around it by just letting go of the controls prior to a bounce. I managed to finish all of the levels anyway, so it's not a deal-breaker. The control shift is manageable if the bounce is at a shallow angle which, to be fair, is probably the "correct" way to play. Haha.
  • And I think the sound design is good, by the way. Looking forward to seeing what music you come up with, though.