wow, there seems to be a lot here, but boy it's hard to onboard. I got to the point of trying to set (or trigger?) the respawn point and couldn't figure out what the game wanted me to do to make it happen. with so much on screen I think you need to consider actually putting a fake pointer at the expected click point, like many mobile games do).
Viewing post in Avoid the Void - Demo (Alpha) jam comments
Generally, you could consider whether or not you need to spell out so much of the tutorial content all in a row like that. It would be far more enjoyable if you could teach us a couple things, and then have us play with them a few times before we move on to a new concept. And that would help with the sense of overwhelming educational overload, too!