Thank you so much for the feedback.
I figured some players would use the limited enemy attack range to their advantage. I noticed that a bit too late so didn't get around to updating the hitboxes or balancing properly.
There was at one point an NPC who told you that projectiles can't be blocked or parried but he was replaced with a sign that just told you how to dodge... and I absolutely had the idea to allow the player to parry projectiles with an upgraded shield but that feature didn't make it into the game either :) Nice that you mentioned that though!
Thanks for playing and glad to hear you wanted to play more!