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(+3)

Recently play the updated version. Looking better.

I like it how smoke grenade disrupt laser and lock-on. Nice little detail

But currently there is less reasons to use homing missiles. While they are devastating, their ammo is also scarce. But critically, you can't lock on to enemies behind cover. And when you do lock them, the missile will hit something when there is any object along the way. I mean it's homing missile, they will be launch high into the air to avoid this very reason (and so it can hit top armor). Building is one thing, but they also hit lower obstacles like cars. I mean c'mon, the tank is definitely much taller than cars.

Yeah, I find this annoying too. The first time I saw the homing missiles I immediately assumed they'd go over buildings and stuff, but nope. It doesn't seem intentional though, at least not to me.

(+1)

Yeah, this is something that I've needed to fix for a while. The missiles when locked-on should have been flying over the buildings at least, but I forgot to actually have them change their altitude despite all the variables being in place. In the next update, the missiles will only strike cars if you've specifically targeted one under your reticule, and they'll also auto-lock if you just rapid press on enemies instead of having to hold down the mouse button.