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(+1)

This is not financial advice. I made it to the third stage. I thought the game was easy to understand. Once I got the hang of it I did get bored quickly. I hope the final version has a bit more skill involved. The rug pulls never felt unfair or too punishing. I don't know if it feels balanced. That depends on what you are going for. I would say the game is on the easier side.

Really helpful, thanks. "Easy to learn but boring once I had it figured out" is exactly what I want to fix — keep it easy to pick up, but reward mastery way more than it does now. And "on the easier side" is fair: right now you can bail a hold almost risk-free, so the tension drains once you know the trick.

Stuff I'm already chewing on: a higher skill ceiling (riskier exits the deeper you push, maybe a precision payoff for nailing the top) and making the later tiers actually ask something new instead of repeating tier 1. The "not financial advice" line got me. 🙏 Some of this'll land in a future build.