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Jason Jung

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A member registered 1 day ago · View creator page →

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Both confirmed and fixed in the next build — thanks again, this is genuinely the most useful kind of report. 🙏 And apologies these slipped through: I didn't test thoroughly enough on actual mobile, which is exactly where both of these bite.

1) BIG PLAY cancelling when you scroll to watch the chart: you nailed it. The all-in ride was being closed by any finger-lift, so scrolling up to see the chart sold it — made worse by the button sitting a screen below the chart on mobile. Fixes: (a) starting a BIG PLAY now auto-scrolls the chart into view so you don't have to chase it, and (b) selling still works the same way as a normal trade — release as usual, or tap the chart — but scrolling to watch the chart no longer counts as a sell. Normal hold-to-trade is unchanged.

2) Caching play data: added. The game now autosaves your full run (cash, tier, desks, gear, prestige) every few seconds and on tab-close/navigate-away, and resumes automatically on reload — no more losing an incremental run to a refresh. (The "Reset" button still wipes it on purpose.)

Thanks so much for the detailed report — that's exactly the kind of feedback that helps! You nailed it: the page had touch scrolling disabled globally (it was meant to stop the screen from sliding while you hold to trade, but it ended up blocking all scrolling on mobile). Just pushed a fix — scrolling now works normally everywhere, and holding the chart/HOLD button still won't move the page. Give it a try after the next build update and let me know if anything's still off. 🙏

Hey all — made a free browser meme-stock idle game and I'm tuning the balance live. One stressful verb: press & HOLD a ticker, the multiplier climbs… then sell before the rug pulls to zero. Idle layer (hire trader bots), a prestige ladder (basement → hedge fund), gear + WSB perks.


It's an early prototype so balance isn't final — that's exactly what I'd love eyes on:

- Does the rug feel fair, or like a cheap shot?

- Where did you ragequit vs. "just one more run"?

- Too easy / too punishing — where's the sweet spot?


Play (browser): https://jason-jung.itch.io/stonks-go-brrr

2-min survey (optional): https://forms.gle/T5zh83cKVwGqfYh16


Disclosure: cover/character art is AI-generated; the game, code, and balance are hand-built. I'll reply to everything — tear it apart.

Dev here 👋 This is an early prototype and I'm tuning it live. Three things I'd genuinely love to know:

  1. Does the rug feel fair, or like a cheap shot?
  2. Where did you ragequit vs. "just one more run"?
  3. Too easy / too punishing — where's the sweet spot?

A comment or a ⭐ rating goes straight into the next build. Prefer a form? 2-min survey: https://forms.gle/T5zh83cKVwGqfYh16 🍗