Really helpful, thanks. "Easy to learn but boring once I had it figured out" is exactly what I want to fix — keep it easy to pick up, but reward mastery way more than it does now. And "on the easier side" is fair: right now you can bail a hold almost risk-free, so the tension drains once you know the trick.
Stuff I'm already chewing on: a higher skill ceiling (riskier exits the deeper you push, maybe a precision payoff for nailing the top) and making the later tiers actually ask something new instead of repeating tier 1. The "not financial advice" line got me. 🙏 Some of this'll land in a future build.