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(+1)

Thanks for playing! And thanks for the feedback!!

We've designed it to feel like NES in graphics and resolution, not CPU hardware power at all, which we didn't think it was necessary. 

The auras are like that on purpose too. The game was designed with the intention to make the player get 'wrong' auras on purpose to force a different strategy. xD

(+1)

ohh yk what in that case sure, cuz i was changing my strat a bit, and yeah i can tell you went more on the nes feel in the graphics and res, but maybe if you made the monsters flicker when there are alot appearing on the screen could've made it atleast more nes if you wanted

(+1)

If they flickered when there were a lot on screen that would conflict with their death animation, in which they flick and split in half, but I get what you mean.

(+1)

yeah true lol, since when they die they flicker, but if we ignore the performance aspect the game def looks pretty nes :)