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Woah, my gosh.
Thank you so much!

Yeah 'super pie' is a joke / bit and the bosses do die in one hit. Ironically, with normal 'pie mode',  I accidentally discovered that it is basically the intended way to play the game, by reducing boss tankyness and making things harder for the player.

I totally agree that I should've had more intentional platforming, it's still my biggest regret up to now. It hurts me a lot that the number of magnet rooms is exactly 5 and that I haven't combined them with more complex elements but hey I suppose that's what you get for a time crunched first attempt haha. Not sure what IWBTG means but I'll check it out. 

(Just realized that I'm replying to an essay with less than a full paragraph lol)

Yeah Pie mode felt extremelly balanced overall, but I am a little suspicious to say that x)
And it actually made energy management very interesting, since batteries only ever recovered one point of health every damage I took felt way more impactfull and made me have to actually adapt and improvise my gameplay around the amount of energy I had.


IWBTG stand for "I wanna be the guy", wich is a series of "kaizo" styled games (As in, like kaizo mario, if you know what I mean)
The original IWBTG games are more "haha get trolled stewpid" than actual platforming challenges tho, but the fangames, wich is what I consider the actual bulk of the series, focus way more on the ridiculous precise platforming instead, it's very fun.
You can get I Wanna Maker for free on Steam, it has a story mode with lots of very cool level design, and as the name suggests you can also play levels made by other players, I totally reccomend it as an introduction to these kinds of games since it's also fairly tame compared to some other ones