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NotYourDM

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A member registered Mar 29, 2024 · View creator page →

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Dang. I'm sorry you got hit so hard by not having as much time as you wanted or needed to make this project as you envisioned. I feel the same way all the time, even if I should have had the time I needed. I hope this doesn't push you away from doing Game Jams or game development, because I see the vision here and I like it.

Why investigate the moving furniture? furniture is friends not food...

I played this one two times:

The first time, I heard the walking sound but didn't see any of the moving furniture (I thought the walk sound was supposed to be my walking) and died shorty after.

The second time, I survived until the night was over.

This one is pretty cool and I think it captures the paranoia that a person with a lot of phobias would have. The one thing for clarity I think this game could have is the first furniture that moves being really close to the player so they see it immediately (but that might have just been my skill issue haha)

Hmm...

I liked making this one, I think it's one of my better Jam projects. But I wish I made the jungle a little bigger and did more balancing. I can't tell if the time limit is too much, too little, or what. Same with some of the phobias, I want them to be the 'right' difficulty. And a bigger jungle means more exploration and more dangers, which is fun.

I think when I do another jam I'm going to stay far away from the platformer genre, I make a lot of platformers and it's time to try something new.

"B"

"13"

I pissed myself...

because of this game...

why did you do this.

Yeah, I like this one. Gameplay is intuitive, graphics look good. It's on theme for hydrophobia (or was it thalassophobia?) It's also polished which is great. I would love to see this idea expanded, maybe with more variation in the gameplay or environment, which could make this even better

Yeah, I like this one. Gameplay is intuitive, graphics look good. It's on theme for hydrophobia (or was it thalassophobia?) It's also polished which is great. I would love to see this idea expanded, maybe with more variation in the gameplay or environment, which could make this even better

Thanks, friend. Honestly, I started a day late and I spent the whole time wishing I could add more. I agree with you, 100%, and I appreciate the feedback! :)

I tried to play about an hour ago, got stuck on the Unity loading bar (several times, actually), but I came back now and it was worth it. Loved the creepy ambiance. Really good with headphones.

Oh are those trees? Why are they black and red?

Look behind you

I like the upgrade system; it's a good way to increase replayability!

For a first game, this is not bad! The only thing I think you should keep in mind is that dinos spawn pretty frequently, and especially early on while you're too weak to handle them, things can get a little unmanageable. But still, the art looks pretty good and I do like slinging rocks at dinos.

I like the calm setting of your fruitful world :)

Really clean feel. You did good :)

It took me way too long to figure out that balloons fuel energy proportionally to their distance from the fan ;-;

Nice game - it comes with a story!?

Love the design, but I couldn't find all the block holes. Still, the controls are really intuitive.

When I first saw this on Discord, I totally thought this was a golfing game, but this is even better. 

Lotsa fun. The rhino scare was my second favorite and the ... uh... ostrich? was my fave!

This is one of the most polished, complete games of the whole jam -- be proud!

It felt really good to zip around and creating platforms to jump / bounce off of is always something I love to see. My only suggestion for you is to make it a little easier, or to add easier stages early on because of the difficulty spike.

I needed to get used to it but when it clicked, it CLICKED! Well done!

I saw some of the progression of this on Discord. This came together very nicely <3

This is the skeleton of a really, really cool game.

Holy crap that's an honor from you :D

For your first game jam, I have to say this is pretty d4mn good. I'm going to give my feedback in a little sandwich, in a (Good | Bad | Good) so I can write everything I can down but also spread it out properly.

Starting with the positives: great idea. Imagining a sentient pipe knocking down birds is pretty funny. It's also clever how you subtly incorporated the theme: [Trade Offs]. Birds come at you quickly, so you build up points quickly, but it's also hard to get to them all and to stop them.

Moving on to some of the negative feedback (remember that none of this is intended to target you nor hurt your feelings). The problems I encountered amount to glitches or maybe a connection error (probably from my laptop because I'm in Florida during one of the worst rainstorms I've seen this year). For me, your main song gets choppy/glitchy, and so does the sound effects while playing. What's strange is that your game over theme is completely fine. Also, I don't know why but the resolution became really small, and some text was shrunk as a result.

One more thing I should mention is about the natural course of infinite side scrollers. Due to the fact that they're infinite, they really suffer from repetitive gameplay. That's why most mobile games (including the original Flappy Bird) are really fun to play for the first time but lose their charm over time due to the same action happening again, and again, and again. I don't blame you for this, because I admit I have no idea how to solve this problem. My best guess as to how to solve the problem of infinity is to maintain unique engagement for a long time. Maybe a story could help, or more mechanics to change how the game is played. Still, infinity is infinity, and nothing can last forever.

Back to the good things, you gave this game a really great feel. The pixel art is super consistent with the chiptune music and the UI. There's no crazy juxtaposition nor contrast between a pixel art game over screen and a painted start screen. Through and through, this game is definitely arcade, from the high skill ceiling to the score counter being in hundreds to the timer. It's as if you turned Flappy Bird into Pong, especially with how you control the pipe and stop 'balls' (birds) from entering your zone.

Keep up the great work. I believe in you.

Yeah same, can't wait to try everyone else's games.

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Also, get your idea done quickly. (mostly quickly, don't rush or sweat it) For me, I've been unable to submit to several jams because I took so long to handcraft the perfect idea that I couldn't finish the game    :(   Remember that you can ruin a great idea with a bad game, but you can use a great game to help an underdeveloped idea.

Love the gameplay ideas here. I had a blast balancing using the wind to move and staying still to aim my cannon better.

Very, VERY well done! If you can make this in 3 days, I wonder what you could do with weeks, months or a year.

Jeez. Even for someone who's in the late section I'm late \_(-_-)_/. Here's my game. (https://notyourdm.itch.io/kite)

Nooope, not at all! You still have about 2 days to finish your game. Even though the submission date says to submit it by April 1st at 12:00AM, this jam is lenient enough to let you submit your game around/during judging, but I would try to get it done before then. It's my first jam too, so I wish you luck!

Same! Good luck to you too, and can't wait to build/play stuff!