Dang. I'm sorry you got hit so hard by not having as much time as you wanted or needed to make this project as you envisioned. I feel the same way all the time, even if I should have had the time I needed. I hope this doesn't push you away from doing Game Jams or game development, because I see the vision here and I like it.
NotYourDM
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I played this one two times:
The first time, I heard the walking sound but didn't see any of the moving furniture (I thought the walk sound was supposed to be my walking) and died shorty after.
The second time, I survived until the night was over.
This one is pretty cool and I think it captures the paranoia that a person with a lot of phobias would have. The one thing for clarity I think this game could have is the first furniture that moves being really close to the player so they see it immediately (but that might have just been my skill issue haha)
Hmm...
I liked making this one, I think it's one of my better Jam projects. But I wish I made the jungle a little bigger and did more balancing. I can't tell if the time limit is too much, too little, or what. Same with some of the phobias, I want them to be the 'right' difficulty. And a bigger jungle means more exploration and more dangers, which is fun.
I think when I do another jam I'm going to stay far away from the platformer genre, I make a lot of platformers and it's time to try something new.
For your first game jam, I have to say this is pretty d4mn good. I'm going to give my feedback in a little sandwich, in a (Good | Bad | Good) so I can write everything I can down but also spread it out properly.
Starting with the positives: great idea. Imagining a sentient pipe knocking down birds is pretty funny. It's also clever how you subtly incorporated the theme: [Trade Offs]. Birds come at you quickly, so you build up points quickly, but it's also hard to get to them all and to stop them.
Moving on to some of the negative feedback (remember that none of this is intended to target you nor hurt your feelings). The problems I encountered amount to glitches or maybe a connection error (probably from my laptop because I'm in Florida during one of the worst rainstorms I've seen this year). For me, your main song gets choppy/glitchy, and so does the sound effects while playing. What's strange is that your game over theme is completely fine. Also, I don't know why but the resolution became really small, and some text was shrunk as a result.
One more thing I should mention is about the natural course of infinite side scrollers. Due to the fact that they're infinite, they really suffer from repetitive gameplay. That's why most mobile games (including the original Flappy Bird) are really fun to play for the first time but lose their charm over time due to the same action happening again, and again, and again. I don't blame you for this, because I admit I have no idea how to solve this problem. My best guess as to how to solve the problem of infinity is to maintain unique engagement for a long time. Maybe a story could help, or more mechanics to change how the game is played. Still, infinity is infinity, and nothing can last forever.
Back to the good things, you gave this game a really great feel. The pixel art is super consistent with the chiptune music and the UI. There's no crazy juxtaposition nor contrast between a pixel art game over screen and a painted start screen. Through and through, this game is definitely arcade, from the high skill ceiling to the score counter being in hundreds to the timer. It's as if you turned Flappy Bird into Pong, especially with how you control the pipe and stop 'balls' (birds) from entering your zone.
Keep up the great work. I believe in you.
Also, get your idea done quickly. (mostly quickly, don't rush or sweat it) For me, I've been unable to submit to several jams because I took so long to handcraft the perfect idea that I couldn't finish the game :( Remember that you can ruin a great idea with a bad game, but you can use a great game to help an underdeveloped idea.
Jeez. Even for someone who's in the late section I'm late \_(-_-)_/. Here's my game. (https://notyourdm.itch.io/kite)
Nooope, not at all! You still have about 2 days to finish your game. Even though the submission date says to submit it by April 1st at 12:00AM, this jam is lenient enough to let you submit your game around/during judging, but I would try to get it done before then. It's my first jam too, so I wish you luck!


