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Woah! You weren't lying when you said all the assets are original. They all feel really authentic, organic and natural, that's so cool. Having a fight theme is awesome and the only thing I would change is having it start up a little quicker because if you go into and out of battle the music can kind of stall and be maybe more boring than intended.

I know your team didn't have the full time, but if you did have more time I think you should've spent it on making this game a bit more polished and like a metroidvania, with that classic gameplay loop of finding unique abilities to explore areas you couldn't before.

Oh and I also totally get when you said you found my game to be relatively very fast with the jump acceleration, compared to my game yours is like a feather which I think is thematically fitting! Again the game has a had a lot of love and work put into it. Nicely done!

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Thank you so much!!! Yeah, I really wanted to make the abilities unlockable, and I built the wall jump with the ability to activate it and deactivate in code, but with the time we had left I knew I wouldn't be able to finish the logic before the deadline. But I am looking forward to implementing unlockable abilities and more after the jam period is finished! 

Thank you for playing and for your great feedback!!!