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(1 edit)

Oh maaah goddo, that's such a fun one!


I really love everything about this! The artstyle is super cool, the sceneries are aamaazzing! I really your backgrounds! The factory ones are so grand and imposing, while the city one is super such a vibe!
And don't even get me started on the music! It's gorgeous! and I adore how it keeps it ramping up as you progress, both on the overworld and on bossfights, it makes everything feel like a real journey!

I also loooveee when entries go the extra mile to tell full story lines, and this one is no different. I really adore the dialogue writing, too, these text bots are so fun to be around, and I actually liked the dynamic of the two main characters, their screentime is pretty short but I still like what I saw (Expect robot yaoi at your DMs at some point /jk)

Gameplay is also very peak! Everything is snappy and zappy and zippity nifty fun, as all good things in life. it always feels awesome to be fully geared out and go flying around at lightspeed in these games.
The way you handled health and mana was also super cool, honestly! limiting your max energy to your current health is a very fun concept, and I think you did it pretty well here, kudos also to your solid level design that actually seens to manage to not let you get softlocked at any point thanks to that, wich is something pretty impressive to achieve on a game with a system like that.
The bossfights are also very cool! Nothing beats a one to one rival fight against someone with the same powers as you, and the dynamic music also sweeps super hard! (I do kind wish the magnet was also used on that fight at some point, tho, I guess it was a little harder to implement, but as it stands it was the only upgrade that felt very sidelined... But it is entirely optional, so I guess this does make sense, since you could reach that point without it, anyway.)

And of course, it's a honor that "Pie mode" is even a thing at all, you flatter me x3
I did play the game on Pie mode, but not Super Pie mode, it sounds very funny, but it's description also implied to me that the bosses would also die in one hit, so I opted not to play it this time (I might check it out if I replay this on the future, tho)
I also LOVE how you implemented these extra modifiers, I am really gratefull you heard my preaches and not made them replay exclusive, but instead you found a way to actually make them feel replay exclusive thanks to leaving them out of the way, wich I think is probably the best way to implement these kind of stuff.

Honestly the only negative thing I have to say about the game is that I kinda wish there were more intentionally crafted platforming segments. Sure there are a few, but again, the magnet felt very underutilized, and you taunted me with a few tiny bit of IWBTG level design on a couple rooms just to never commit to it on later areas. But alas, in the end all I'm saying is that "I wanted more" and I guess that's the best negative point someone can give to something lol

Funnily enought, I actually didn't get the true ending. I did backtrack to explore a little more but aparently still not enought, but I played the game for a bit already so I'm calling it a day for now lol, maybe I come back on the future.

(+1)

Woah, my gosh.
Thank you so much!

Yeah 'super pie' is a joke / bit and the bosses do die in one hit. Ironically, with normal 'pie mode',  I accidentally discovered that it is basically the intended way to play the game, by reducing boss tankyness and making things harder for the player.

I totally agree that I should've had more intentional platforming, it's still my biggest regret up to now. It hurts me a lot that the number of magnet rooms is exactly 5 and that I haven't combined them with more complex elements but hey I suppose that's what you get for a time crunched first attempt haha. Not sure what IWBTG means but I'll check it out. 

(Just realized that I'm replying to an essay with less than a full paragraph lol)

Yeah Pie mode felt extremelly balanced overall, but I am a little suspicious to say that x)
And it actually made energy management very interesting, since batteries only ever recovered one point of health every damage I took felt way more impactfull and made me have to actually adapt and improvise my gameplay around the amount of energy I had.


IWBTG stand for "I wanna be the guy", wich is a series of "kaizo" styled games (As in, like kaizo mario, if you know what I mean)
The original IWBTG games are more "haha get trolled stewpid" than actual platforming challenges tho, but the fangames, wich is what I consider the actual bulk of the series, focus way more on the ridiculous precise platforming instead, it's very fun.
You can get I Wanna Maker for free on Steam, it has a story mode with lots of very cool level design, and as the name suggests you can also play levels made by other players, I totally reccomend it as an introduction to these kinds of games since it's also fairly tame compared to some other ones