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(+1)

I couldn't figure out how to get the staggered fading in Godot's animation player in time. It's sometimes more work to make things look crappier apparently. ðŸ˜‚

You unlock a jump mechanic in the second level. I agree that things needed a bit more polish though and because of that there are some early difficulty spikes and checkpoints aren't always placed appropriately. Unfortunately, we were still working on some game-breaking things in the last couple of hours, so we simply ran out of time.

Thanks for the great feedback and thanks for playing! :)

(+2)

AH! I'll need to keep trying then. I kept dying on the first level where you can easily fall. ðŸ˜­

(2 edits) (+1)

And as a quick addendum: The mummy gameplay was heavily inspired by one of my favourite NES games of all time, Bionic Commando, which famously did not have a jump button. And as an addendum to my addendum: The now defunct developer studio Grin made a remake of that game called Bionic Commando Rearmed, which is still AMAZING with an absolutele BANGER of a soundtrack. Still well worth playing. :D