I couldn't figure out how to get the staggered fading in Godot's animation player in time. It's sometimes more work to make things look crappier apparently. 😂
You unlock a jump mechanic in the second level. I agree that things needed a bit more polish though and because of that there are some early difficulty spikes and checkpoints aren't always placed appropriately. Unfortunately, we were still working on some game-breaking things in the last couple of hours, so we simply ran out of time.
Thanks for the great feedback and thanks for playing! :)