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Hello! I am absolutely loving this constantly evolving plugin! Although I am a beginner in RPG Maker, I truly adore your work. I wanted to share a few suggestions and report a couple of bugs I encountered while using it.  Please excuse any awkward phrasing, as my English isn't very strong and I am using a translator. Also, please keep in mind that since I'm still learning, some of these suggestions or "bugs" might just be due to my lack of experience!

1. Inventory Overflow & Combining Logic
Currently, when exiting the inventory window, a prompt appears asking whether to manage the inventory space. However, when combining items while the inventory is full, I would like the prompt asking to manage items to appear immediately the exact moment the combination is attempted. Then, clicking "Manage" moves the combined item to the "red grid" (temporary stash). However, if there are already items in this red grid (for example, if I previously opened a chest with a full inventory), I would love it if the newly combined item automatically went into an empty slot within that red grid, keeping the existing items intact. Additionally, if the combined item is a duplicate of an existing item in the red grid, it would be great if they could stack together (assuming the item is stackable)

2. Localization Parameters Could you make the various English UI texts adjustable via parameters for localization purposes? For example: 'total slots needed', 'manage inventory', 'Discard {name}?', 'Item discarded.', 'Combine into {name}?', 'Send to whom?', 'Party Gold:', 'Purchase successful!', etc. This would be incredibly helpful for non-English users!

3. Item Description Lines Currently, when selecting an item in the inventory window, the item's name and description text appear at the bottom. The description seems limited to 2 lines. Is there a way to increase this to 3 lines? I'm not sure if I just need to use line breaks in the MZ database, or if a code modification in the plugin is required to allow up to 3 lines.

4. Sound Effects for Item Management Please add a feature to play a Sound Effect (SE) when the prompt window asking whether to manage or discard an item appears.

5. Control Guide Text UI I would like to display a single line of text for controls in the inventory screen (e.g., "Press 'R' to rotate item"). Could you add a feature/parameter to insert this custom text and adjust its font, size, and X/Y offset values?

6. Gauge Bar & Font Customization In the inventory, I would like the numbers inside the HP and MP gauges to be left-aligned. Also, please add parameters to freely adjust the X/Y offset values (both positive and negative) for the text inside the gauge bar. Furthermore, it would be great to have an option to change the font type for these texts. If a custom font isn't possible, could you make it follow the project's default font? I would also love an option to change the font for the Gold display text.

7. [Bug] Stack Number Layering (Z-Index) There seems to be a layering bug when displaying item stacks in the inventory. The stack number appears behind the item image, making the number invisible or obscured.

8. [Bug] "Use" Button on Unusable Items There is a bug where the "Use" button still appears when hovering over an item in the inventory, even if the item is explicitly set to "Not Usable" (Occasion: Never) in the RPG Maker MZ database. Could you please fix this?

Thank you again for your amazing work and your time reading this! You are my favorite RPG Maker developer! ❤️Thank you so much for pouring so much love and effort into this plugin!

Hey man, thanks for all the suggestions and feedback. I think I managed to implement everything you suggested; the new version is already available. If you run into any issues or spot any other opportunities for improvement, just let me know! Thanks again for all the support and the amazing suggestions!

https://kadajah.itch.io/kadajahs-reinventory/devlog/1571644/devlog-version-45-up...

Thank you so much for flawlessly handling all these requests despite how tedious it must have been! I truly appreciate your time and effort!!!

I am currently running into two minor issues on my end. It would mean the world to me if you could take a look and help fix them when you have a chance!

1. UI Font Scaling Issue: After changing the font type for the text inside the HP/MP bars, Gold text, and Guide text, attempting to adjust the font size only shifts the text's position instead of actually resizing the font.

2. Inventory 'E' (Equipped) Mark Misplacement: When I have multiple identical equipment items in my inventory and equip one of them, the 'E' (Equipped) indicator appears on a wrong item of the same type, rather than on the specific item I actually just equipped.

Tysm always!!!!! :)

Hey man, the font issue happened because if the font name contained spaces or wasn't formatted correctly in the parameter, the Canvas engine treated it as an "invalid" font; this caused it to reject the size change and only affected the text's vertical position (offset). As for the equipment issue, it occurred because the function was looking for the "first copy" of that item in the inventory instead of using the specific one you clicked or dragged.

I’ve applied both fixes to the JS file, it passed all my tests without a hitch, so could you please download the plugin file again and test it out?

Thank you for all the feedback; it really helps in developing better tools. Thanks also for all the support.

"Thank you so much for fixing the bug so quickly. You are truly the best plugin developer!!

I noticed that after the latest update, the parameters to change the text size inside the HP/MP bars and the Gold text size seem to have disappeared. I would really appreciate it if you could take a quick look into this!

Thank you as always for your kind and helpful support!"

I apologize for that; I commented out those parameters to test where the error was and forgot to uncomment them. You can download the JS file again. I believe everything should be fine now! Just let me know if you need anything else.

Deleted 2 days ago
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Hi! I have a minor suggestion regarding a small QoL issue. Whenever I equip, unequip, or discard an item in the inventory, the cursor forcibly resets to the top-left slot. This makes handling multiple items quite cumbersome, especially when using directional keys instead of a mouse. Would it be possible to patch this so the cursor remains in its last position rather than resetting? Thanks always my GOAT

Sure, you're the boss! I've already added it to the to-do list.

tysm! ㅠㅠ