tysm! ㅠㅠ
garygary2
Recent community posts
Hi! I have a minor suggestion regarding a small QoL issue. Whenever I equip, unequip, or discard an item in the inventory, the cursor forcibly resets to the top-left slot. This makes handling multiple items quite cumbersome, especially when using directional keys instead of a mouse. Would it be possible to patch this so the cursor remains in its last position rather than resetting? Thanks always my GOAT
"Thank you so much for fixing the bug so quickly. You are truly the best plugin developer!!
I noticed that after the latest update, the parameters to change the text size inside the HP/MP bars and the Gold text size seem to have disappeared. I would really appreciate it if you could take a quick look into this!
Thank you as always for your kind and helpful support!"
Thank you so much for flawlessly handling all these requests despite how tedious it must have been! I truly appreciate your time and effort!!!
I am currently running into two minor issues on my end. It would mean the world to me if you could take a look and help fix them when you have a chance!
1. UI Font Scaling Issue: After changing the font type for the text inside the HP/MP bars, Gold text, and Guide text, attempting to adjust the font size only shifts the text's position instead of actually resizing the font.
2. Inventory 'E' (Equipped) Mark Misplacement: When I have multiple identical equipment items in my inventory and equip one of them, the 'E' (Equipped) indicator appears on a wrong item of the same type, rather than on the specific item I actually just equipped.
Tysm always!!!!! :)
Hello! I am absolutely loving this constantly evolving plugin! Although I am a beginner in RPG Maker, I truly adore your work. I wanted to share a few suggestions and report a couple of bugs I encountered while using it. Please excuse any awkward phrasing, as my English isn't very strong and I am using a translator. Also, please keep in mind that since I'm still learning, some of these suggestions or "bugs" might just be due to my lack of experience!
1. Inventory Overflow & Combining Logic
Currently, when exiting the inventory window, a prompt appears asking whether to manage the inventory space. However, when combining items while the inventory is full, I would like the prompt asking to manage items to appear immediately the exact moment the combination is attempted. Then, clicking "Manage" moves the combined item to the "red grid" (temporary stash). However, if there are already items in this red grid (for example, if I previously opened a chest with a full inventory), I would love it if the newly combined item automatically went into an empty slot within that red grid, keeping the existing items intact. Additionally, if the combined item is a duplicate of an existing item in the red grid, it would be great if they could stack together (assuming the item is stackable)
2. Localization Parameters Could you make the various English UI texts adjustable via parameters for localization purposes? For example: 'total slots needed', 'manage inventory', 'Discard {name}?', 'Item discarded.', 'Combine into {name}?', 'Send to whom?', 'Party Gold:', 'Purchase successful!', etc. This would be incredibly helpful for non-English users!
3. Item Description Lines Currently, when selecting an item in the inventory window, the item's name and description text appear at the bottom. The description seems limited to 2 lines. Is there a way to increase this to 3 lines? I'm not sure if I just need to use line breaks in the MZ database, or if a code modification in the plugin is required to allow up to 3 lines.
4. Sound Effects for Item Management Please add a feature to play a Sound Effect (SE) when the prompt window asking whether to manage or discard an item appears.
5. Control Guide Text UI I would like to display a single line of text for controls in the inventory screen (e.g., "Press 'R' to rotate item"). Could you add a feature/parameter to insert this custom text and adjust its font, size, and X/Y offset values?
6. Gauge Bar & Font Customization In the inventory, I would like the numbers inside the HP and MP gauges to be left-aligned. Also, please add parameters to freely adjust the X/Y offset values (both positive and negative) for the text inside the gauge bar. Furthermore, it would be great to have an option to change the font type for these texts. If a custom font isn't possible, could you make it follow the project's default font? I would also love an option to change the font for the Gold display text.
7. [Bug] Stack Number Layering (Z-Index) There seems to be a layering bug when displaying item stacks in the inventory. The stack number appears behind the item image, making the number invisible or obscured.
8. [Bug] "Use" Button on Unusable Items There is a bug where the "Use" button still appears when hovering over an item in the inventory, even if the item is explicitly set to "Not Usable" (Occasion: Never) in the RPG Maker MZ database. Could you please fix this?
Thank you again for your amazing work and your time reading this! You are my favorite RPG Maker developer! ❤️Thank you so much for pouring so much love and effort into this plugin!
Wow, I honestly didn't expect you to actually make this! I'm so incredibly touched that you didn't forget and took the time to create it. Just reading the plugin's feature description already has me so excited! You are an absolute lifesaver for anyone trying to make a survival horror game in RPG Maker!! I'm going to buy it right away, test it out, and leave a review or feedback. Thank you so much!! ❤️
Wow, I can't thank you enough!! I really appreciate you taking the time to review and integrate my feedback.😭 These features are unbelievably helpful for the work I do! I've been highly recommending the program to all my 2D illustrator friends! Thanks again for the super quick patch. Can't wait for the next update!!
Hi, thank you for developing such an awesome tool! I primarily use it to apply pixel effects to 2D sprites & each 2d animation frames. I am using a translator to write this, so I apologize if any sentences sound unnatural. ㅠㅅㅠ
As of version 1.12, it would be highly appreciated if you could enhance a batch processing feature—allowing users to import multiple 2D sprites, apply a filter to all of them simultaneously, and export them at once.
I've noticed that sometimes the filter doesn't apply to specific images when loading multiple materials(2d images) and clicking 'EXPORT ALL' does not work at all (The images are not being generated in the folder)
Due to these issues, my current workflow is highly inefficient: I have to click the ‘+’ button next to ‘MATERIALS’, import 2D images, apply the filter to each image, and then export them one by one. I might be doing something wrong, so I'd appreciate it if you could share any tips or better ways to handle this.
However, the thumbnails in the MATERIALS UI do not display the imported images correctly (as shown in the attached screenshot). This makes it very confusing to identify which MATERIAL is which.
Additionally, I would like to request a clear visual highlight (e.g., a colored border) for the currently selected MATERIAL. Since I work with 2D sprite animations, the frames look almost identical. Without a clear indicator, I often make mistakes, such as accidentally applying a filter twice to the exact same MATERIAL.
Still, this is my favorite and most convenient graphics program! Thank you for your time and hard work!

Hi! I'm absolutely loving your fantastic plugin. Thanks for your hard work on it!♡♡
Since my game doesn't feature a companion system, I don't use the 'Send' (transfer) feature. It's great that the SEND button itself automatically hides when there are no companions. However, there’s a slight UI issue where an empty black background box is left behind (I've circled it in red in the attached image).
Is there any setting or workaround I can use to completely remove that empty space? (T▽T)
I've been trying to figure out how to make a Resident Evil-style survival game in RPG Maker, and your plugin is exactly what I needed! Seriously, you're the best RPG Maker dev out there. I was wondering, if you ever have the time, would it be possible to make an RE2-style map plugin?
( ;∀;)
Like one that highlights locked doors, uncollected items, and unsolved puzzles when you open it. I know you'd totally crush it!
Hello! I just purchased version 1.3 of this plugin, then bought the latest GBRO version (V.1.0.8) and added it to the plugin. When I ran the demo, an error message appeared and the first-person sprite isn't displaying properly during combat. The older 1.2 demo works fine. Could you please check this and fix it? The battle view settings are configured as a side battle. ㅠㅅㅠ