Cool prototype! I liked the minimalistic art and thought the whale's animations were very fluid. sound design was really good, too and added a lot to the game feel. On that note it's hard to make movement that's slow feel good, but this did a great job on that front. The movement was never frustrating, but it did a lot to sell the size of the monster you're playing as. I'd love to see more from this, since I felt like the game was just getting started when it ended.
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Thank you! Balancing the "giant" feeling of the movement was definitely my biggest headache throughout the development, and the main reason why I didn't really do more with the game (not because it took so long to make, but because I didn't feel confident that it was even gonna be fun at all). I personally like faster controls, so this was definitely out of my comfort zone and honestly felt way too slow for me. But I guess those things are always gonna be subjective!