Thank you! Balancing the "giant" feeling of the movement was definitely my biggest headache throughout the development, and the main reason why I didn't really do more with the game (not because it took so long to make, but because I didn't feel confident that it was even gonna be fun at all). I personally like faster controls, so this was definitely out of my comfort zone and honestly felt way too slow for me. But I guess those things are always gonna be subjective!