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(1 edit)

Thank you! Balancing the "giant" feeling of the movement was definitely my biggest headache throughout the development, and the main reason why I didn't really do more with the game (not because it took so long to make, but because I didn't feel confident that it was even gonna be fun at all). I personally like faster controls, so this was definitely out of my comfort zone and honestly felt way too slow for me. But I guess those things are always gonna be subjective!