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Amazing game! I love the style, world-building, and writing choices so far. The scene with Gia testing our new hardware felt sooo intimate. 😳 I love you, weird, sci fi, cyborg emotional mind-melding possibilities...

I wanted to let you know that I think I ran into a bug in the browser demo? I chose "Yes" to go through with Gina's job at my computer at home, but changed my mind and loaded my save; I did this because I had given a homeless person a map just outside her shop, and I wanted to see if I could get the promised 100 credits, and stop receiving the "poor" debuff every night before sleep. Even though the demo was probably close to being done, this is the kind of loose end I worry about in a resource/stress management game, lol.

When I loaded up my most recent save, I went to the computer and said "No" instead of "Yes", but it just said, "I'll do it later", and I wasn't able to access my emails. Deciding to see if I could check them afterward, I tried to interact with the computer again and say, "Yes"--but I couldn't click on the computer, or the chair, or even the window or the bed after that. Even loading my save and choosing "Yes" just closed the dialogue box, not letting me go through with the hack or click on anything in the room. Loading my save let me sleep for another night, but the terminal behaved the same--treated the "Yes" like a "No" and made everything in the room unclickable. πŸ€”

Somehow I was able to resolve this and go through with the hack after refreshing the web page--I didn't want to try that initially because I wasn't sure I had my privacy settings set up in a way that would preserve my save files at all, but they turned out to be just fine. Maybe the save files are stored in cookies, and whatever issue wasn't letting me go through with the hack was stored in the cache? idk! just thought i'd let you know though :)

Thank you again for sharing your work! I've wishlisted the game on steam, and I'm looking forward to the full release! β˜Ί

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hey, I enjoyed so much reading your comment! I am happy you had fun and felt the atmosphere of this world, first chapter could be stressful and kinda desperate, thats the setting buildup 😌

And regarding the bug, which is definitely is, and will be investigated and fixed in no time, thanks for finding it and pointing out. 

By the way, did you managed to finish till Lazy Hack Lazy Death and kidnapping? 

You really sold the setting build-up, then! I was definitely feeling the stress. πŸ€­

And I did get to the Lazy Hack/Lazy Death sequence! It was a very gripping moment!! Although after leaving my apartment and getting the pop-up that reads, "That's it for the demo!" I didn't stick around to see what would happen if I waited for the bad guys to show up again... 😳 From their ominous message, I assumed they'd kill the player and it would lead to some kind of game over, but I don't know if I even anticipated any outcome was hard-coded in at all, based on the "That's it!" pop-up... πŸ€”I did continue the game and sleep one more time, out of curiosity--but nothing much happened, so I concluded my playthrough there.

I DID crack open my save file and sleep two more times after the Gia mission to see what you were referring to, at which point I did get the kidnapping scene, and a much more definitive "That's it for the demo!" pop-up (in that it did NOT offer a "continue" option).  Not sure if this is intentional--that is, if the kidnapping sequence is a bonus/secret you only want some demo players to see as a reward for playing further, or if you want everyone to reach that point. I think having it occur after just one sleep would increase the chances of people seeing it--though I see the merit in giving the player a little more time to scramble in the full game, if they feel like they have other avenues of escape to explore.

You could omit the first "That's all for the demo!" pop-up--but then it might feel strange that Gia has no reaction to the new plot development. πŸ€” Personally, I went straight to Gina to try and negotiate/plan something--like, maybe she'd be willing to help us to secure her own interests? Or maybe she'd want to know the data might put a target on her back...? Or maybe she'd go mask-off and betray us. 😩 Although even a parenthetical, internal dialogue, like "(I can't tell Gia what happened... She'd kill me for not being more careful.)" or, "(Should I ask Gia for help? What if she undersold how dangerous this job was on purpose? She's skilled enough she could have done it herself... But maybe she purposefully set me up to take the fall. I don't know if I can trust her...)" ... Something like that might be sufficient to eliminate player interest in involving Gia, while demonstrating that the plot had progressed? πŸ‘€

And provided the player has been handing out maps to the homeless, maybe sending an email to that mysterious contact could be a promising avenue to keep the player playing long enough to get kidnapped? Like, maybe they can help us get out of town? Only to then tell us to "wait for instructions"... and we end up getting kidnapped. πŸ˜‹ Just some ideas to keep the player engaged a little longer, if you want to ensure everyone has a chance to get to that sequence! But I completely understand wanting to prioritize development on the actual game. πŸ˜‚

Oh! One other minor bug(?) I encountered: I set my player name as "Skull", but our neighbor kept calling me "P"; honestly, I do kind of like when the player characters already have names/nicknames that have nothing to do with the player; but since it was a P, I was left wondering whether that wasn't some kind of Placeholder for the Player Name or something. πŸ€” Not a lot of other characters seem to refer to the player by name, so it didn't often come up. But I just thought I'd mention it!

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Wow!
Duuuude.
Actually, you caught the plot very nicely, and suggested additions that is pure gold for the story right now. I just finished polishing the backbone of the world and the plot, and reading this is like seeing someone guessing what is happening, while knowing the story is so much fun. 

First of all, I will move β€œthats it for now”, and kidnapping after the first overnight. Also, it is a good questions, if you can trust Gia, why she asked exactly you, who is behind this order, why she undersold how dangerous it was, can you ask her for help, or can you trade her for your safety πŸ˜‰

I will add a bit more to the demo in few more weeks, bringing more variables and heat to that point, where the story will turn into one of 3 major different branches. What will you choose, will massively affect players karma, and how the world will unfold. 

Thank you for the input, it is greatly appreciated! 

Aaaand, if you feel fancy, come to our discord and we can talk on the story a bit more ;) Who knows maybe you feel like participate in actual script