Hey, glad you enjoyed it! It means a ton!
I will think to upen the donation on itch, otherwise the full release will be available here or on steam once it is finished.
Thank you for playing!
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Hey, thank you!!
The game is in active development. The initial release is planned for Q4 2026, but there’s a chance it may be pushed back to Q1 2027. Since I have to fund the game’s production myself, finishing the art, testing, balancing, and the rest of the story to deliver the absolute best experience is taking more time than expected.
hey, first of all appreciate your interest, happy you liked it!
Yes I will definitely consider making it accessible to play on touch screen, and hopefully port it to other devices with the help of publisher.
What comes to the black screen - this issue appeared in firefox browser so far, if you have different browsers (I assume you play in browser version) you can try them.
Follow per day went -100%, maybe it is coinscidence, I am not sure yet. But I was getting 1 to 3 follow each day.
I do understand that if it is related games route - then yes, people from not so related project might be not very interested in this one, and just pass by.
Absolute follows stays, you mean the already fllowed ones. All good, and download count still going too, and overall not enough data to really judge or analyze, so I am just half-paniking here.
Few days ago I started to see significant increase in traffic (2x) from around 400/day to 800/day, and realized it comes from https://tobittori.itch.io/game-night referrer. 
At the same time, addings to collection dropped 80%, follows dropped 100%
Is it something I should worry about?
Thank you!
Wow!
Duuuude.
Actually, you caught the plot very nicely, and suggested additions that is pure gold for the story right now. I just finished polishing the backbone of the world and the plot, and reading this is like seeing someone guessing what is happening, while knowing the story is so much fun.
First of all, I will move “thats it for now”, and kidnapping after the first overnight. Also, it is a good questions, if you can trust Gia, why she asked exactly you, who is behind this order, why she undersold how dangerous it was, can you ask her for help, or can you trade her for your safety 😉
I will add a bit more to the demo in few more weeks, bringing more variables and heat to that point, where the story will turn into one of 3 major different branches. What will you choose, will massively affect players karma, and how the world will unfold.
Thank you for the input, it is greatly appreciated!
Aaaand, if you feel fancy, come to our discord and we can talk on the story a bit more ;) Who knows maybe you feel like participate in actual script
Hey, I played a bit and here is my few coins: I wish controls were left and right to turn, and up is always forward. So W is forward and A D just turn. Also buttons in the menu time related, I wish they were just buttons - click and done. Also I did not get what to do with right click blue circle. Grabbing and then releasing? Also gaining benefit from blowing things not too obvious, like collecting scrap or wreks or bonuses - hard to get it, maybe needs adding some visuals or hints.
It's good concept, keep polishing it and improving arts and it will be even more fun to play!
Hey, first of all thanks for playing! This demo is still gathering feedback, so It will be perfect if you could describe your path step by step here or in our discord:
https://discord.gg/nMMtsMaVjB
thank you!
Thank you for the interest, I am glad you enjoyed the vibes and the setting!
The game should initially broke the MC and bring to the one last resort - Gia’s job. Which will lead to the main path discovery. It is only in demo now, but in the full game there will be homeless branch, and tier 1 living branch too as a side routes for the story.
Thank you for playing and giving wishlist 🩷
hey, I enjoyed so much reading your comment! I am happy you had fun and felt the atmosphere of this world, first chapter could be stressful and kinda desperate, thats the setting buildup 😌
And regarding the bug, which is definitely is, and will be investigated and fixed in no time, thanks for finding it and pointing out.
By the way, did you managed to finish till Lazy Hack Lazy Death and kidnapping?
My game was sitting on the first page of every relevant tag (and occasionally the front page) for about a week, after being completely dead in terms of internal traffic. Starting around June 11. 2026. Yesterday (June 16), itch had the outage that a lot of people reported. Once it came back up, my game dropped to pages 3-5 on every tag it used to rank on straight away.
From my side as a dev, it was good finally get a feedback. I was responding to all, fixing release, bugs, balance, adding requested features etc.
Has anyone else noticed a ranking shift right after the outage? Is this expected, or just coincidental timing with the algorithm's normal activity decay and I am just overreacting? ^^
Thank you all for the help!
Hey, follow to our discord, lets investigate that https://discord.gg/nMMtsMaVjB
