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I'll have to let lemonyscapegoat describe it in full, but the game would have been a walking simulator.

An initial sketch of the character implied a movement mechanic which led an eviroment design and challenge, which eventually led to a villain who hampers your agency (the blasts from the radio tower) and an act structure. Most of this thematic heavy lifting was in a brainstorm discord call with lemonyscapegoat leading the way.

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Ok, thanks! I figured the tower was the 'bad guy' or something. The radio tower blasts looked really cool, by the way.

Another thing I wondered: How does the main character actually look when not pixelated? I thought it was a white horse or a unicorn or something, but I don't know. (This isn't important, just wondering)

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He's a little robot cricket dude, credit to lemonyscapegoat

Ooooh, that's cool! Also kinda makes sense with the radio signal disrupting it