What about a game that continues to act on that satisfaction. You do a quest and feel satisfied about it, and that opens a new quest to try and that leads to a new area and that leads to a new ore and that leads to new weapon creation combos and that leads to new damage and that opens new options for quests and repeat.
A good dev can chain that satisfaction. Rather than keeping you hoping it gets great, you could just instead continue being greater with each choice. Doesn't that sound more fun?