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(1 edit) (+3)

A question... Would you guys like a feature to make your own custom maps? With how path finding works in this game, you need Unity and do a lot of work. Everything will be handled by the value you put in text files.

  1. Create rooms for map. Use text file to edit position of those rooms.
  2. Create objects that a ghost can interact with.
  3. Edit values for entry and exits to a room.
  4. Create boundaries for those room so pathfinding will work correctly.

If you guys are interested I can even make a tutorial on how to do it.

Deleted 9 hours ago
(3 edits)

Hi Lags, I'd really love to see these features implemented! I'm currently working on a mod to bring characters from one of your other games into this one. Right now, everything is in the early testing phase; my ultimate goal is to create a full quest with my own custom assets to really push the limits of what the custom NPC support can do. However, during this process, I’ve come across a few things that would be amazing additions:

  1.  Expand sprite integration for custom NPCs: Since the game already supports this, it would be great to officially streamiline the process of adding sprites during dialogues.
  2. Support multiple animations per NPC: Right now, the game allows different animations based on outfits. However, achieving this currently requires a clunky workaround (cloning the NPC and toggling visibility via text boxes). Native support would be much cleaner and more practical.
  3. Trigger NPC movement upon ghost capture: It would be incredibly useful if capturing a ghost could automatically command an NPC to walk to specific coordinates.
  4. Provide comprehensive documentation for custom NPCs: While I've explored several of the AI functions, having an official breakdown of how each input and output parameter works would be incredibly helpful, as you have the clearest understanding of the system.
  • I've attached some reference images to help you understand better.


    1. Will need to see about about that. If player places an NPC where a ghost can catch them it could lead to the image staying on the screen.
    2. It was difficult to get it running for npc that has both npc and player sex animation. I don't know how can I make multiple sex animation for them. I will see what can be done.
    3. Sorry, that would require more planning on npc behaviour. Which may break what's working right now.
    4. After this update is done will have a documentation explaining everything and how you can create a complex questline using them.