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Lookit you, breaking my game. xD

Wow! I consider it an honor that you’ve spent so much time on it. Really! Especially since you took the time to write out the bugs and frustrations.

It does appear like that challenge is … frustrating. I think what I’ll do is bump it to an orange challenge and then swap this one for a different one better suited to gold. I regret not giving that a better test myself LOL.

And the bug is annoying. >_> I’m looking into it. It’s bizarre since it’s a full scene reload, and it wipes the current data and just loads the prestige/challenge data in theory, but somehow other state is … leaking in somehow? Truly baffling. I swore I fixed it in this version, but evidently not. I’ll be sure to patch it for the next version.

Thanks for the reply and information.

iirc it took about 2 hours for me to off-screen the queue last update (but that was quite a while ago so I could be misremembering) so I got there a little faster this time lol.

Orange Challenge mentioned. Neurons activated. Hype increasing.

Your last paragraph made me laugh hahaha.

I still can’t believe you’ve played the first release too! :D

I’m gonna drop this demo on Steam soon, like next month, but I’ll need play testers for the full game, and you sound exactly like the type of person who would be perfect for it (if that’s something you were interested in). I could give you a free key for lifetime access to the game in exchange for your valuable feedback.

However, I’m glad to have heard from you! How did you hear about the fact that I’d updated the game?

I would absolutely love a key and of course I will continue to provide any feedback I feel is necessary for each update. Feel free to send me a DM when you reach the point you have need of more testers and I will gladly join.

Any time I have some time to kill between life trying to kill me I open up Incremental Games DB and check the New tab and if I don’t find anything interesting I’ll check the other tabs, including Updated and if I still can’t find anything good to kill some time, I’ll even check Unconfirmed (which is usually empty - the mods stay on top of things in my experience)

Alternatively, I hop on Itch relatively often (several times per day) after giving a lot of comments, if only to check for replies and address any issues that come up as a result of my feedback.

One little extra disclaimer that I always try to include when providing feedback (not bug reports, but requests/suggestions) - I’m just one of many, so take my opinions as such and not necessarily as a representation of the will of the masses. It’s your game, make decisions that you believe are best for the game and it’s community at large.

(+1)

Heck yeah! I'm still working on the rest of the game (if that wasn't obvious), but I hope to have the full working game in a few months. Steam has a Next Fest in October that I want to participate in, and I wanna drop the full game right after it, so I definitely want it completed and tested and balanced before then, so ... uh, sometime August/September-ish? I guess we'll see how life goes haha.

I've been trying to get incrementaldb to show "Updated" for my game, but I haven't figured it out yet. I had a suspicion people checked for games in exactly the order you described (minus the "Unconfirmed" place that I didn't know was a thing), so I guess I'll try harder. Or something. Hahaha.

Anyway, suffice to say, I can't speak for other devs, but I at least personally feel very grateful for the time you took to both play and write some feedback. It's invaluable!

dont. make. IT. AN ORANGE CHALLENGE.
That mission in of itself isn't just frustrating, it's BASICALLY impossible. Just get RID of it man!

It’ll be possible once you’re given 2 permanent peg deflectors and can increase the peg deflectors’ strength. In theory, once it’s properly placed, it shouldn’t take more than a few attempts to clear it. As it stands now, OOF it’s way too hard.