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Slug Outta Hell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity: Is the idea original? Does the game feel unique? | #2 | 3.688 | 3.688 |
| Gameplay: Was it engaging? Was the core mechanic implemented? | #4 | 3.438 | 3.438 |
| Fun Gameplay: Was it fun and enjoyable to play? | #5 | 3.188 | 3.188 |
| Overall | #6 | 3.062 | 3.062 |
| Scope: Did the team manage scope and complete the game? | #8 | 3.500 | 3.500 |
| Theme Execution: Does the game align with the theme? | #29 | 1.500 | 1.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Fun game! Could definitely see this on mobile. I'm surprised you accomplished all of this in the jam time, great job!
okayyyy, I had fun lol, I'm addicted in any roguelike, nothing much to add to this a fun and great experience, congrats!
Fun game. I like the resources. I don't think I could see the full screen 'though
I was confused in the very beginning but once I got the hang of it, it was very cool! I wish I could have reset what I bought because I felt like buying the enemy spawn rate upgrades weren't helping me how I wanted. But it's so clever to make the line charge up mechanic. I would love to see what the variety could look like in new powers and enemies.
This game is really cool, and feels like something you would find on coolmathgames, in a good way lol. I did see the boss a few times but didn't make it to him, the skill tree was very impressive! However, the core gameplay was lackluster, and the theme had no cooralation to the game at all. I think with some polish and variety in the enemies and stuff, this game could become a good game to rival flash games lol.
great game. i had a lot of fun but almost forgot it was made with the agent theme in mind, i didnt understand the theme interpretation at all. anyways, the skill tree is really well done, adds a lot of variety and has made it pretty addictive! well done.
A pretty fun experience! The core gameplay loop is simple but effective. The visuals and audio are also strong, although a SFX for when you land a hit on the enemies would be a nice touch too. I also enjoyed the skill tree as it is quite satisfying to see my lightning become stronger. I would like to see some more variety in gameplay too, because while the upgrades make the game more fun, I think having more to do on screen would benefit the game a lot! You could add other powers that could synergize with the lightning, or other abilities you can swap between to give the player more decisions during gameplay.
Otherwise, this is a well-polished game, great work!
This game is very addicting. Once you get to a point to where you are getting 500 gems per round, you feel like a master. Very great work
This game is very addicting. Once you get to a point to where you are getting 500 gems per round, you feel like a master. Very great work
Such a fun and simple game. I'm already addicted and need more. Graphics remind me of Manual Samuel which is a hilarious game in it's own right.
The visuals are amazing, probably the best in the entire jam! The gameplay is also very exciting :)
I love this! I love skill-tree upgrades games with simple game loops, with this quality, definitely something I'd see on steam.
This is fun! I played this for longer than I expected I would. So, for the recommendations, I think that the skill tree could use some slight UI improvement with the logo colors. When the player comes back to the skill tree, it looks like some of the older skills are "greyed out" aka "maxxed out" (Even if there's more to unlock there!) so the player is more likely to run an ocean wide but an inch deep in the skills, by branching out to whatever the new shiny gold skills are, instead of putting more points into maxing out the skills towards the center (I hope that explanation makes sense). I played for awhile and couldn't beat the boss, but I'm sure I would have been able to easily progress past the boss challenge had I stayed even longer.
That all said, the strengths of this game is the skill tree, it keeps the player hooked in the game loop because progression feels so good. You come back with 200+ diamonds for your tree and you feel good about it because you always come back with even more. The gameplay mechanic itself is something new to me, you just align your cursor, and at first I wasn't sure how that would make an engaging game but I was very wrong! You do have to move the cursor to follow the enemies, but you also have to quick dart to catch your diamonds before they fall off screen, or else getting the enemies isn't worth it. So that is a good use of a very simple mechanic.
I wasn't sure where the agent theme comes in but I assume that is the more abstract use of the definition in the actual gameplay, where you are an "agent" of the slug? I guess in that sense, any game you are an "agent" of the character, but I think I see the connections in your game!
Overall, strong game! Good art and rewarding gameplay loop.
I love it sooooooo much, im keeping this game forever