I believe so, I wasn't keeping track but I for sure sunk some time into. Mostly beating the first level time to get the hang of the momentum and optimal strategies, the four corners level to secure a solid time, and then the final to really tie all the mechanics together.
VowMedia
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Horror games aren't my personal preference but I think you did a good job on the overall atmosphere of the game. Couldn't figure out where to go after the 8 fuses. HUD only told me to find the levers but I hit all 4 already. Nothing ever chased me or jumped at me? I wonder if there is a creature at all. I saw something early on and then the hallway filled with a bunch of tall dark men but nothing other than that. Was expecting a solid jump scare but got nothing. Great use of assets!
Great job! The movement is fun and the platforming is difficult. I do struggle with the hitboxes on the spikes at times. Wish there was more feedback there. Very reminiscent of Celeste.
I wonder if the wall jumping could be applied without running as a mechanic. It felt frustrating having to use my run solely to wall jump.
Music and SFX could use some work.
Accidently deleted, didn't read the submission lock rule. Whoopsie!
Know we aren't getting judged but, if you would like to still play and give feedback, https://vowstudio.itch.io/catacomb-of-alkemia.
Thanks!




