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VowMedia

24
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A member registered Jul 14, 2024 · View creator page →

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I believe so, I wasn't keeping track but I for sure sunk some time into. Mostly beating the first level time to get the hang of the momentum and optimal strategies, the four corners level to secure a solid time, and then the final to really tie all the mechanics together.

Oh yeah, bring me a speed movement game with a leader board you best believe I'm aiming for the top. Used to speedrun for fun so this brought back some good memories haha. Great game!

Fun game! Could definitely see this on mobile. I'm surprised you accomplished all of this in the jam time, great job!

Horror games aren't my personal preference but I think you did a good job on the overall atmosphere of the game.  Couldn't figure out where to go after the 8 fuses. HUD only told me to find the levers but I hit all 4 already. Nothing ever chased me or jumped at me? I wonder if there is a creature at all. I saw something early on and then the hallway filled with a bunch of tall dark men but nothing other than that. Was expecting a solid jump scare but got nothing. Great use of assets!

I have no idea how to play honestly. I tried using help but a bunch of text keep flowing through. Scry popups some sort of indication of use but when I try to use it nothing happens. Love the art direction though!

You beat me!! Highest I got was 15,200!

Thanks so much for playing!

Thank you so much, glad you enjoyed my artwork! I appreciate the feedback on the how to differentiate the hate. Those concepts are great and would love to see them implemented.

Yeah I think that pairing with other loved environments or races should definitely change their disposition. Definitely out of scope as the sole artist on the team haha. Thanks so much for the feedback!

Thanks so much! I will check your game out.

I agree it would be nice to restart from the get go. Leader board is a fantastic idea, thanks for that! Glad you enjoyed the art.

Thanks! Glad you enjoyed it.

I wish I could wall jump without having to run! Reminds me of Celeste though. Good job!

Love the art of the agent duck running around, fairly simple game play. Good job!

Very cute, love the aesthetics. Squirrels are up to some shenanigans! I had some trouble understanding the mechanics. I would click around, zoom in, and enhance with not avail. I thought I was on the right pair but nothing happened. Vibe is great though.

I unfortunately didn't understand the mechanics or intention at all. The controls feel awkward and I kill people just by running into them with my axe out. Just mainly waltz around and smack the bunches of npc to the ground.

Solid movement game my friend. Top of the leaderboard as of now. Clipped out of the map when I was trying to crush level 6 time. Somewhere on the downward recoil shot just sent me flying. Guess I'm just too fast hehe.

Great job! The movement is fun and the platforming is difficult. I do struggle with the hitboxes on the spikes at times. Wish there was more feedback there. Very reminiscent  of Celeste.

I wonder if the wall jumping could be applied without running as a mechanic. It felt frustrating having to use my run solely to wall jump.

Music and SFX could use some work.

Very fun! Had me engaged and trying to find new tactics to work around enemies. Great work!

Egg

Great implementation of the themes. Really well done honestly. I am very impressed with the concept and how you executed it. It was nice solving these shadow based puzzles. Some sound would have been great to have included but I know how it goes. Thanks for sharing!

Cool game, the concept is different from what I have played in most but it's challenging and fun. I really like the artwork done, especially the animation of searching the dumpsters. Softlock got me as well.

Thanks for the feedback! We had thought initially that the going back and forth would be tedious so we'll eventually adjust it. I think what you mention is a good idea and will have to test it.

Great idea, love the mechanics and platforming. Good job!

(1 edit)

Accidently deleted, didn't read the submission lock rule. Whoopsie!

Know we aren't getting judged but, if you would like to still play and give feedback, https://vowstudio.itch.io/catacomb-of-alkemia.

Thanks!