It is very interesting, but the problem is, that most parts dont work correctly. The Idea is great, a detective Game with Twine and invetory system, with map and evidences, i can imagine what you wantet to do. My first tough was, i interact with the textes (for thoose who didnt get trough, spacebar, a small note in the game would be nice) and read your information, then you can travel on the map and see the different evidences. The hover over the evidence did not work, so i guess you did not write the implemention yet. I working on a twine game too, likewise with items, map, systems, travel and i would reccomend using sugarcube for what you have planned because , and thats only my opinion from what i see, you are making a great idea into a small adventure system with inventory, evidence, maps and locations, a persistent state and ui menu, for that sugar cube is much more stable.
For the Game/prototy itselfe: I like the idea very much, i am a fan of story based adventures, detective mechanics and looking for clues. Your Idea with the Invetory is great and, based that i guessed it correctly that you can find evidences on different locations, would defently want me to play further and want to know the story behind it. There is a great room for improvements, like small audios like rustling paper or steps in the street, visual polish or a textbox/backgrounds, not much only small things. I would enjoy to play a stable version and more of it.
