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It is very interesting, but the problem is, that most parts dont work correctly. The Idea is great, a detective Game with Twine and invetory system, with map and evidences, i can imagine what you wantet to do. My first tough was, i interact with the textes (for thoose who didnt get trough, spacebar, a small note in the game would be nice) and read your information, then you can travel on the map and see the different evidences. The hover over the evidence did not work, so i guess you did not write the implemention yet. I working on a twine game too, likewise with items, map, systems, travel and i would reccomend using sugarcube for what you have planned because , and thats only my opinion from what i see, you are making a great idea into a small adventure system with inventory, evidence, maps and locations, a persistent state and ui menu, for that sugar cube is much more stable.

For the Game/prototy itselfe: I like the idea very much, i am a fan of story based adventures, detective mechanics and looking for clues. Your Idea with the Invetory is great and, based that i guessed it correctly that you can find evidences on different locations, would defently want me to play further and want to know the story behind it. There is a great room for improvements, like small audios like rustling paper or steps in the street, visual polish or a textbox/backgrounds, not much only small things. I would enjoy to play a stable version and more of it.

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Hi! One of the devs behind this game here. Unfortunately Fercrish didn't get a chance to add the rest of the team as contributors. Thanks a lot for your comment, and I'm so glad you'd like to play a stable version! Yes, unfortunately the game is horribly buggy - we simply ran out of time -, there was ambient noise, such as sound of typewriters and rustling paper and people milling around in the newsroom, and graphics we poured our heart and soul to. But looks like none of it is working.  Well, happens with jams. Two days is a very short time.

Attaching a scene from development to show how it would have looked, sized to full screen to really show all the detail. :) On the right, Violet, and not going to spoil the rest. (The background is based on a royalty-free photo from Pexels.com, heavily edited to create just the right ambiance for the game.) Screenshot from A Cosmic Horror Awakens (development)

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Yes 48 Hours are a very short Time, i hope you will continue the Game, i really want to play a updatet and working Version. The Artwork looks amazing, a good choise with the Photo and the Comic Art Characters, i am a bit envious , that is much closer to the Style i wantet to do in my twine, then what i actually have now. So good job to you all.