Thanks, I figured it out. This one took me a while…
I have no idea how Steven Miller came up with these puzzles. Is AI or something else used to find puzzles that have only one solution? It’s got to be hard to come up with so many puzzles that so many people think are “impossible” but yet are completely solvable. It’s unlike pretty much any other puzzle game in this respect.
Also, most puzzle games keep introducing a new mechanic with new pieces added to the puzzle that have new properties to keep it interesting, but for the most part, in Pull-Chain everything is there from the start, maybe adding a few things like the snowball, web, and the 2-level mechanic, but other than that, it is just about using things you always could, but just didn’t have the need or environment to use or discover them.
Thanks for making it, Mr. Miller!