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(+2)

I think those things with the one block high walls were supposed to be checkpoints, would've been *really* helpful if they worked (maybe they do under Windows and Wine fucked up though). But apart from that, here's two tips for other people playing this:

· You can, in fact, jump twice.
· The platforms move when you jump.

(+2)

Those "downtime areas" with the U shaped platform were intended to be checkpoints, due to issues with the upload, the latest build is not the one submitted, so the checkpoints do not work, I wish they did to be honest, because we designed the level with the idea of people having a healthy amount of frustration, and the checkpoints were a big part of that.

Also full disclosure, the double jump is a bug haha, we believe it has to do with the coyote time being weird. Thanks a lot for your comment and we hope you liked it!

(+2)

> Also full disclosure, the double jump is a bug haha, we believe it has to do with the coyote time being weird.
Absolutely brilliant ^^ It does help when playing though, especially considering that the checkpoints don't work. Happy little accidents and all that :)