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Unfinished Games

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A member registered Feb 24, 2020 · View creator page →

Creator of

Recent community posts

Actually, we still have no announcement or anything but we think we are going to develop this a little bit further in a weird direction, with both PC and Android builds!. We can't understate how excited we are that some people liked it, thanks a lot for trying it and we hope we can bring some good news (both by the end of the week and by like 5 months from now!)

I will pass this along to Joe, who compose the song, we also didn´t have time to put more sfx but we will add them by the time the rating period ends hopefully. Thanks for playing it!

Thanks, we are going to make some updates to the newer build so hopefully it will have  some sfx and some more functionality as we intended it :D

Thanks! (Sergio speaking), I am going to make an android build after some bugfixes so my parents can try it out!, also thanks a lot for playing it and taking the time to comment, all the team appreciates it a lot!

Really lovely game! I could use the sleep function to time better the harder jumps, good stuff!. 

The checkpoints not working really really messed with the difficulty level, and you are right, we kinda ran out of time and quitting from game was on the "if we have time" list, thanks a lot for trying it and for the feedback!, we will fix both of those when the rating process is over and we can add a new build!

I really liked how the simulation worked, got some really wonky trajectories I did NOT expect to see, good job!

This is a nice game, took me a bit to figure out what I was doing, but I got to the final message, congratulations!

Those "downtime areas" with the U shaped platform were intended to be checkpoints, due to issues with the upload, the latest build is not the one submitted, so the checkpoints do not work, I wish they did to be honest, because we designed the level with the idea of people having a healthy amount of frustration, and the checkpoints were a big part of that.

Also full disclosure, the double jump is a bug haha, we believe it has to do with the coyote time being weird. Thanks a lot for your comment and we hope you liked it!

The "how to play" mentions move left/right with A/D, that is outdated, spacebar and escape are the only controls.

From the team. Thanks for your comment, we love it, we love that you liked and while we won't really work in this project any further, we will take your feedback into our future projects. Thanks for playing and thanks for helping us make better games.