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A neat idea, though I'm not sure how it fits the theme.  How well you do can also depend on what kind of guns you can find, which feels slightly unfair.

The sewers are supposedly out of control. Thanks for playing my game, though. And yes, the guns determine how well you do, but that's just part of the roguelike element!

I just feel it's a little more luck-based than skill based.  In my opinion, out of control enemies doesn't feel too special, though I guess it works