I think stun is a good idea. Because i had a hard time in meelee fights dishing out a hit without getting hit and enemies can stack. So i had lots of situations where i kited enemies with the bow long enough where they clumped up a lot. But because of me always on the run and the proximity the auto targeting of the bow was prioritizin other targets, so i had no real agency to attack that stack.
Then tried to attack the stacked units with a melee weapon because it would have been a lot of aoe damage but got insta oneshoted by lots of stacked units, all swinging at the same time :D
Melee targeting feels more controlled than the random arrow targeting in my opinion (propably because of proximity)
It always felt very dangerous to go into melee fights where it would have really mattered to dish out lots of controlled aoe damage, cause i couldnt manage to not get hit.
So yea TLDR a stun would be cool :D
it plays better now in my opinion. also i think when i played the last time, coins werent a collectable. so that also increased difficulty in a good way id say. personally i like difficult skill based games and i understand its not easy to balance for every type of gamer. an inexperienced younger player might have a harder time now and quit frustrated, but for me its more fun now.
the discord invite link on this page is expired btw.
awesome, glad you enjoyed it more now. The coins were also a way to inceltivize the use of melee weapons, forgot to mention that. In the next update, I'm also adding a timer for each coin to disappear after a couple of seconds (5 maybe?) as I've learned that circling with bow and farming coins became a thing :D
Thanks for noticing the broken link, I've generated a new one without expiration limit.