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Thanks for the feedback! I just pushed an update to make the arrow piercing upgrade gradual (pierce through 1, 2, 3 enemies) which should help a bit but the bow is still too powerful, I'll work on the balance more.

Adding the weapon abilities is a great idea, I'll definitely explore that, thanks for the suggestion!

I'm also planning to add more weapon-specific upgrades, maybe a special stick attack that blinds the enemy, 360 degree mace swing etc. If you have any other suggestions, feel free to shoot!

(+1)

I think stun is a good idea. Because i had a hard time in meelee fights dishing out a hit without getting hit and enemies can stack. So i had lots of situations where i kited enemies with the bow long enough where they clumped up a lot. But because of me always on the run and the proximity the auto targeting of the bow was prioritizin other targets, so i had no real agency to attack that stack.
Then tried to attack the stacked units with a melee weapon because it would have been a lot of aoe damage but got insta oneshoted by lots of stacked units, all swinging at the same time :D
Melee targeting feels more controlled than the random arrow targeting in my opinion (propably because of proximity)
It always felt very dangerous to go into melee fights where it would have really mattered to dish out lots of controlled aoe damage, cause i couldnt manage to not get hit.

So yea TLDR a stun would be cool :D