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erzigor

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A member registered Aug 02, 2025 · View creator page →

Creator of

Recent community posts

thanks for coming back to the game, I really appreciate it! I am continuing the development of this game idea here https://erzigor.itch.io/rebels-ascent, feel free to check it out. If you have a minute, I'd be interested to hear your feedback about it too!

awesome, glad you enjoyed it more now. The coins were also a way to inceltivize the use of melee weapons, forgot to mention that. In the next update, I'm also adding a timer for each coin to disappear after a couple of seconds (5 maybe?) as I've learned that circling with bow and farming coins became a thing :D

Thanks for noticing the broken link, I've generated a new one without expiration limit.

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I recently improved the enemy movement logic so now they don't stack anymore. If you'd have a minute try it out and let me know if it helped.

Still no stun attack though, that's coming a bit later.

Thanks for the feedback! I just pushed an update to make the arrow piercing upgrade gradual (pierce through 1, 2, 3 enemies) which should help a bit but the bow is still too powerful, I'll work on the balance more.

Adding the weapon abilities is a great idea, I'll definitely explore that, thanks for the suggestion!

I'm also planning to add more weapon-specific upgrades, maybe a special stick attack that blinds the enemy, 360 degree mace swing etc. If you have any other suggestions, feel free to shoot!

Thanks for the detailed feedback, I just pushed an update to equip the stick from the beginning and moved the other pickups a bit. (I've also added a small army protecting the king and a bonus gold pickup at the end)

I'll keep working on balancing the weapons so all of them have their use case.

Not sure I understand the last bit with arrow piercing and explosion upgrade though. Do you think they should be at the blacksmith so players don't try to get them before they have the weapon that uses them?

in theory, the mace should be good against large groups of enemies, the throwing axe should be better than bow against stronger enemies at range.I’ll work on improving the balance, or making each weapon much stronger than the previous.

Thanks, that’s true, I’ll try to balance the weapons a bit better. I’m planning to add more weapon-specific upgrades, so that might help as well. Which weapons did you use most?

thanks, good to hear :) I just added a few updates, so now the enemies actually take your hp and there's also an option to restart with small bonus if you die.

thanks for the feedback! I added more upgrade levels (Bow level 1, 2, 3 etc) to make the gold upgrades last longer.

I'll improve the enemy graphics and make them attack the player, sometime in the next few days.

Btw, this is a very early version of the game (I didn't actually expect people to play it so soon :D). I have plans to add more enemy types, upgrades, skills, weapons and some simple story.

Thanks again for playing and giving your feedback, hope you'll come back again.